Recent content by Huy567

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    [Other] Making new items [FIRERED]

    So I've expanded the tables for the items and all that, and now I need to give the items an effect. I was thinking of using a tool like Item Manager, but there's all these specials and all that. And I'm planning to make some items that are from GEN IV, so I'm going to make some asm routines for...
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    [Other] Script not compiling

    So I can use goto to go to a pointer that came before the command? Like if on line 1 i have #org @lol and i line 45 i put goto @lol it would still work?
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    [Other] Script blacks out when talked to

    So I should just change the flags and it will work? Thanks!
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    [Other] Script blacks out when talked to

    So I wrote a script to give the player a pokemon, then some pokeballs, and finally a battle. When I plug it into the game, the script just fadescreens and gets stuck there. Help? (Sorry for the consistent help threads) XDD
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    [Other] Script not compiling

    Could you explain a little more? Did you mean to check if line 75 was written right? Because i wrote [msgbox @chapples 0x5] and defined @chapples like 10 lines down.
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    [Other] Script not compiling

    Hi guys, I'm writing a script to replace the traditional starter pokemon script. I made one where a person asks you three yes/no questions and if you say yes, the person gives you a pokemon and leaves. When I try to compile the script in XSE, it keeps on giving an error, which I have linked a...
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    [Other✓] Script not working as it should

    So all I have to do is add the release command if the flag is set, then change the people id of the sprite to one of the flags in the list and the rest should work? BTW is the sprites in a-map properly placed? Like is the fields on the right hand pane properly filled out with the "unknown"s and...
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    [Other✓] Script not working as it should

    lol thanks and btw this is firered XD sorry for not mentioning it so that list would help a lot
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    [Other✓] Script not working as it should

    So I'm writing a script where if the player steps on a green S tile with a script, then a person event rushes up to them, says some stuff, then battles them, and leaves. I wanted the person event to be hidden until the script is activated (to make it seem like they were coming from afar) and I...
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    Development: Animated Sprites in Ruby and FireRed

    Hey, do you think we could do this for trainer sprites in battle as well?
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    [Other✓] 4th/5th Gen Abilities in 3rd Gen Games?

    You don't have to know what hex are used for each character. What I did for each description was I wrote a script with a string like #dynamic 0x0800000 #org @string = This is a description for our new\nability. and then implemented it. Then in PGE I just repointed the description offset. As...
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    [Other✓] 4th/5th Gen Abilities in 3rd Gen Games?

    Dude you do not know how hard it is to get this info lol everyone just harps about how hard it is but no actual detail on HOW to do it XD and i feel the same way about ASM, but you gotta do what you gotta do XP
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    [Other✓] 4th/5th Gen Abilities in 3rd Gen Games?

    Actually, I've spent the last couple of days digging into this. It does require some ASM, which is assembly language, but it's possible. You also have to have some experience with a hex editor. First, just find the ability name and description tables in your rom and then expand them. Then use...
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    [Other] How to have more than 2 Rivals

    I think it's not all that complicated. Since rivals are just scripts that introduce a new character, you just have to write a script that has their name in it. They also should have their own overworld sprite. Now, if you're talking about having new characters that you get to name, then i think...
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