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Hiya all...
Yup, this thing's back on track. Due to much work and tests and assignments and exams and ... and a reboot of the hack, I'm ready to get this whole thing back on track. Dont't worry about "messy" screens (please tell me which) and about Johto, as this will all change.
Johot may...
Thanks for that advice - I'll try it out on another copy of the ROM.
As for the two flavours that I intend to release Yttrium 89 (STABLE) as, are there any more comments from you guys on this?
Um... does anyone know who exactly makes those hack supporter bar things? If anyone know of who does or can make them, can you let me know, please?
~Later
Okay...Let's handle Zel first:
@ Zel: Thanks for telling me about that. I'll do that from now on, but it puzzles me as to why and how that happens...Maybe it's AM? Co if it is, I'll not be surprised. Btw, does your AM also mess up if you add more maps, coz if I do, it comes up with a...
Hiya
Okay... With regards to the house with the locked door: You will come across houses in the game whose doors are locked and have no message to say that they're locked for some reason. During the Dev Demo's, this means only that I haven't implemented an event for those yet. In the final...
Hiya...
I see that you're a very thorough player and I appreciate that - thanks.
Ok. Like I said, text I don't actually count as bugs, since I've already modified almost all of the things regarding text. But, that guy in Varis City that drops you off in the middle of the forst and just leaves...
Okay...The two girls: no events implemented yet. As for the boy: where exactly is he? Is he that one that's suppoed to take you to the gym or is he the one that's supposed to take you to the museum (the museum one says "Have you gone for a walk?")
As for Vito...That's strange -- really strange...
A ROM expansion is basically going to offset 00FFFFFF in the ROM and adding a whole lot more FF's after that...But then all the pointers must be referrer to as 09 afterward, becuase you've went over the 00FFFFFF offset into the 01000000 offset - which implies a new memory space and all that...
Oh, the rockets....
*checks the game*
Yes, I'm still implementing the script for them...When I release a refresh, they'll be doing something else.
You mention "buggy" things (trainers' speeches, etc I do not count as bugs)...please be more specific in what you're trying to point out -...
Nice idea with the "random" cut trees!
But I have to agree with the others...some of the screens do imply that the maps themselves look a tad bare. Well, maybe that's your style of hacking , or not. But I'm sure that the actual Alpha will be great.
Keep up the good work.
This hack really looks great so far, and your tilesets are looking good too. I think that you should keep the snowy tiles - it's a nice diffirence.
Good Luck!
Oh dear me...
um, ECRUTEAK CITY's map is actually implemented into the ROM, and don't worry about the connections - I've already done something cute to them. Look a few pages back - you'll see ECRUTEAK's screens. BUt as for HO-OH, it may or may not be catchable in ECRUTEAK CITY... I was...
If that person can get Treeko, why don't you ask them where in the National Park they got it. Else, it could be a possibility that they're using cheats?
Good work so far!
I like what you've done with the FR ROM. I didn't know that it was capable of so much :D
Hope this one is finished up and released eventually.
Im sure that Hiroshi would have picked up those bugs already, but that trainer one may be a bit of a problem...right?
BTW Great work so far, HS, you've managed to retain Brown's atmophere and feel. This will definately be worth the wait.