Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Sorry for being so picky, but please tell me all steps you did at the repointing. This is probably the most critical part and I actually messed it up myself quite a couple times.
So, sorry first of all for not responding earlier.
Making the mixer work without knowing what's actually going is quite difficult. For helping you out, I need you to tell me EVERY SINGLE STEP (don't drop out details) you've done when you were trying to insert it.
The game should work with any accurately implemented GBA emulator.
PS: Development is still acive. However, there is a lack of updates since we go through fundamental changes in our workflow with more automation to bring new and more features faster.
The project is actually still alive, work is just progressing very slowly due to Dragonly not having enough free time for work. So don't give up hope :)
I don't think I know that much more but I've added the "unknown" commands that I've looked up and fixed a few other things.
None the less I hope that I helped at least somewhat ;)
Well. I already do have one for smd to mid. I'll post it once I've fixed a few bugs that cause random crashes.
The swd's however, I don't knot a lot about them yet. I didn't look into them yet how they store the instrument maps. Also, the swd's don't seem to contain the actual instruments. I'd...
SMD file format information
Introduction:
Hello dear PC members. So I've been busy the last few weeks reverse engineering the .smd format PMD 2 games use for their music sequences.
I just wanted to throw my research notes in here in case someone wants to do further research and or write tools to...
Update!
So I have finally come around and post my latest update (V2.1) of the mixer. The main thread post has been reworked with new code and cool stuff:
https://www.pokecommunity.com/posts/8213721
I just know that raw USB programming is A PAIN. You'd probably want something like an FTDI chip or so for hooking up hardware to your PC because they usually come with virtual COM port drivers which are very easy to write programs for.
There is two main solutions you could use:
- Simply sample...
Update:
So, I've been working the last few days to redo the assembling process. The assembly and linking now works without my linkerscript generating tool and with make instead of windows batch. Because of using make, the assembly process does not require the reassembly of every file each time...
m4a2s - A sound dumping utility
Introduction:
Well, m4a2s is another of my "dirty" tools I wrote to export all of the music & soundeffect data to assembly source files.
I used it primarily to reimport the music and sound data to other games or to reimport it to the same game but to another...
I fixed the error. I somehow forgot to put a "==1" behind the "ALLOW_PAUSE" which most likely caused the issue. I haven't tried to assemble it myself though.
Well, you mostly need to place everything aligned. Song header (not the track data), voicegroups, samples. Pretty much everything. You should always use aligned offset for whatever you do with music.