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Hello There, I want some help with fixing the ability disguise for essentials v16.2, the problem is that Disguise works again after the disguise is busted once
Put this in PBEffects Disguise = 1xx (it depends the number)
This goes after @effects[PBEffects::HyperBeam] = 0...
I have a problem with disguise, the problem is that when mimikyu enters the battle after of being attacked, the disguise ability works again, it wasn't suppossed to only work once per battle
The golden and silver bottle caps are for maximize the ivs (in silver bottle cap's case it can boost one iv at the maximum but this only can happen if you pokemon is level 100 and the golden bottle cap is the same but with all the stats)
The item.txt is not neccesary, I really want the script and the only thing that I know about that item is only one use and it's activated by the intimidate ability
Anyone here can help me for making a offensive version of Gastro Acid?
Well, I really wanted to make the move Core Enforcer but at least I want the first thing that I said
I'm using essentials v16 and I have a problem with the move defog because it doesn't work like in the games, you know... removing hazards for both sides
class PokeBattle_Move_049 < PokeBattle_Move
def pbEffect(attacker,opponent,hitnum=0,alltargets=nil,showanimation=true)
return...
Anyone can help me? I need help with a special attack version of intimidate (A random name can be Brain Freeze) I only make this part (sorry for my english , i'm talk spanish)
In PokeBattle_Battler under Intimidate code
# BrainFreeze
if self.hasWorkingAbility(:BRAINFREEZE) && onactive...