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Recent content by itman

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    New palettes in Fire Red for OW's!

    As long as the hero palette is located in the first slot (slot 0), and no other palette overwrites that slot, that should never happen. In your hex editor, this number is what palette slot the palette takes up. In that case, it takes up slot number 4 (since 0 is one, etc...). To make sure...
  2. I

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I'm pretty sure if you use JPAN's hacked engine, it's a feature, and it's explained in the word document that comes with the patch.
  3. I

    Adding New Moves and Creating New Move Effects

    I AM SO SORRY! I fixed it. :) And added your Close Combat, and Garuga's Coil (I've been using Coil Arbok lately in NU...makes my day seeing that made haha). I'm glad this is being worked on! I tested those three codes by the way and they work perfectly; you guys did a great job.
  4. I

    Adding New Moves and Creating New Move Effects

    Put it on first page. :) I'm so glad everyone is helping expand on this. I finally have time again to hack, so hopefully I'll be able to find some more. :)
  5. I

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Locate the table, write down everything...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Try it now...I haven't used pokescript in like 3 years xD #org $script lock faceplayer message $example boxset 6 release end #org $example $example 1 = Hello there!
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    (I assume you're using pokescript due to the use of '$', so I wrote this assuming it's for pokescript) #org $script lock faceplayer message $example boxset 6 release end #org $example = Hello there!
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Programming knowledge. You have to know how to make a tool find certain information in the ROM and then change that information depending on what the user clicks/types in and such (user interface programming is needed too). Most I know use C++, but there are many other programming languages that...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Answers are in bold! Hopefully I helped.
  10. I

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    No, all are used at one point, but some are barely used (Most of the ones after 0xA are hardly touched. Take a look with NSE). If you're using Fire Red, you can create more Palettes using JPAN's hacked engine.
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    New palettes in Fire Red for OW's!

    You have to change the INI in NSE or OWE for it to show the new palettes (to the new palette table that JPAN made in his patch). Also, it won't show in A-map, but it will show in game. You have to change the OW's palette number in a hex editor though, to change it in the first place.
  12. I

    FireRed hack: Pokémon DarkViolet (Full Version Released)

    New moves look amazing, as I have said before. R/B/Y were the best games made, and you're making the experience even better. I'm excited, aha. :) I know your an artist and I shouldn't be surprised, but this is the first time I've seen a few of your sprites ingame (since most hacks using them...
  13. I

    Development: Transparent Textboxes

    This is amazing, but it takes up so much room to use in EVERY script. So what everyone should do is make that a separate script, and then at the beginning of every script, call it, so this way you can save lots of room. Example: Script to be called: Then if a script wants to use transparent...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    In A-map, click the script tile itself. Try changing the properties to this: Unknown: 0003 Var number: 4052
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I seriously just typed "Ash sprites and overworlds" on Google Images and came up with over fifty public sprites that look nice. There are Ash overworld sprites on WAH's page somewhere too, if you want to look around there.
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