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Recent content by itman

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    New palettes in Fire Red for OW's!

    As long as the hero palette is located in the first slot (slot 0), and no other palette overwrites that slot, that should never happen. In your hex editor, this number is what palette slot the palette takes up. In that case, it takes up slot number 4 (since 0 is one, etc...). To make sure...
  2. I

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I'm pretty sure if you use JPAN's hacked engine, it's a feature, and it's explained in the word document that comes with the patch.
  3. I

    Adding New Moves and Creating New Move Effects

    I AM SO SORRY! I fixed it. :) And added your Close Combat, and Garuga's Coil (I've been using Coil Arbok lately in NU...makes my day seeing that made haha). I'm glad this is being worked on! I tested those three codes by the way and they work perfectly; you guys did a great job.
  4. I

    Adding New Moves and Creating New Move Effects

    Put it on first page. :) I'm so glad everyone is helping expand on this. I finally have time again to hack, so hopefully I'll be able to find some more. :)
  5. I

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Locate the table, write down everything...
  6. I

    Yes, each effect number will have a different effect...wait isn't 213 used by Camoflauge...

    Yes, each effect number will have a different effect...wait isn't 213 used by Camoflauge already? Oh and that last effect on the table (the one after Camoflauge) is the "ending" pointer, or whatever; nothing will work without it.
  7. I

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Try it now...I haven't used pokescript in like 3 years xD #org $script lock faceplayer message $example boxset 6 release end #org $example $example 1 = Hello there!
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    (I assume you're using pokescript due to the use of '$', so I wrote this assuming it's for pokescript) #org $script lock faceplayer message $example boxset 6 release end #org $example = Hello there!
  9. I

    It goes up to 255, yes, but there are no pointers to the effects, and there's no room to put the...

    It goes up to 255, yes, but there are no pointers to the effects, and there's no room to put the pointers without extending the table. I don't know why it's like this... And it'll say "But it Failed" as a string depending on if the requirement is not met. What move are you trying to do?
  10. I

    Yes!

    Yes!
  11. I

    I know! When we first met, we couldn't even script. :x And yeah, but the semester is almost over...

    I know! When we first met, we couldn't even script. :x And yeah, but the semester is almost over and I'll have a lot more time during break. :) And no I didn't get the PM. :( Can you please resend it? :D
  12. I

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Programming knowledge. You have to know how to make a tool find certain information in the ROM and then change that information depending on what the user clicks/types in and such (user interface programming is needed too). Most I know use C++, but there are many other programming languages that...
  13. I

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Answers are in bold! Hopefully I helped.
  14. I

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    No, all are used at one point, but some are barely used (Most of the ones after 0xA are hardly touched. Take a look with NSE). If you're using Fire Red, you can create more Palettes using JPAN's hacked engine.
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    I'm confused as to what you're asking. :x FF means that byte is free space. That's why you can...

    I'm confused as to what you're asking. :x FF means that byte is free space. That's why you can use Free Space Finder to search for the amount of bytes you need.
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