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Recent content by jackj106

  1. jackj106

    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    is there like a dropbox or drive folder with all of these in 128 x 64? thanks.
  2. jackj106

    Emerald hack: Pokémon Paragon [Beta 1.0]

    hey, also, if needed, i am kinda looking to work on a hack and i have quite a bit of experience. not a MASSIVE amount, but a good amount. i could do some spriting, map design/ detailing (for ex: taking a bland looking area and making it look better, adding things like bushes and rocks), other...
  3. jackj106

    Help Thread: Patching & Emulation

    hello everyone! i have recently gotten a gba with a sd card cartridge that allows me to play (almost) any gba game. I've tried to load up several rom hacks that would fit on a max size gba cart but they do not work, due to the sd card cartridges setup. so that brings me to this: does anybody...
  4. jackj106

    Ultra Stars (GBA)

    ive decided, instead of a definite title, I'm going to give it the codename "pokemon infinite"
  5. jackj106

    Ultra Stars (GBA)

    sort of... this game is (Yet another) game in aloha. or at least, that's the original plan. I want to make a game with all the pokemon, ultrabeasts, mega evolution, z moves, and also dimension travel. I want to add new pokemon and a new story.... I may or may not keep this as "ultra stars"
  6. jackj106

    Emerald hack: Pokémon Paragon [Beta 1.0]

    I love this hack. cant wait for it to be complete. however, a bug happened to me on my play of the beta was that when (re)challenging the one and only gym leader, the event triggering the battle just brought me to the spot, and did not initiate the battle. here were the things happening...
  7. jackj106

    Ultra Stars (GBA)

    oh, i didnt know that, but there are some post game new sprites needed :3
  8. jackj106

    Ultra Stars (GBA)

    Hello, everyone! Sad to say, but I have dropped my AX OY IZ hacks. instead, i need a team for a new hack IDEA. heres what i need: -art: *pokemon sprites that LIGIT look like they should be in game.(all of them, starting from the ones in the GBA games, all the way to gen 7.5 (US/UM))...
  9. jackj106

    Code: Mega Evolutions and Primal Reversion

    by #2, i just meant if there was software anybody knew of. tell me if you know any ^^
  10. jackj106

    Code: Mega Evolutions and Primal Reversion

    1. can this be implemented into a rom that one has expanded pokemon already? 2. is there somthing to expand items? 3. is there a video tutorial for this?
  11. jackj106

    Pokemon: Alpha X / Omega Y / Infinity Z

    thanks, u hacks... but at the time you had posted i figured out how to give the national dex at the start of the game using hex editing... may use it though
  12. jackj106

    Pokemon U-X!

    would love to help ^^ also got my link working again https://www.pokecommunity.com/showthread.php?t=398285
  13. jackj106

    Pokemon: Alpha X / Omega Y / Infinity Z

    alright.... so the first issues... -How do i bypass needing the national ex for pokemon beyond 151 to evolve? -how do i have the oak cutscene occur in a different room? i tried by adding all the scripts and stuff, and also changed the warp and trigger code, but it still dosnt work... the game...
  14. jackj106

    Fakemon Battle Sprites

    I can help, just know that i am very random and often will go offline on one thing to go do another for half a year then come back... just pm me and i can give you and email that i check every day so that i dont wander off...
  15. jackj106

    Team Unknown Looking for Members!

    Name: JACKJ106 Timezone:EST SKILLS: I can do all of this pretty well, im REALLY good with spritework, both overworld and in battle, map making( ans in the rooms for the game), getting my hands dirty and not using standard editors like advance starter and advance trainer... ect Experience/Proof...
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