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this is why i dont see the need for a tool for this.... i mean one tool....
because this map don't work.... even by following the tutorial....
(and now the image button is not working)
https://img153.imageshack.us/i/region1.png/
oh i'm using ruby, and i'm NOT geting more crap on my computer so...
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well this is a start... if he lets us we should work more using Game Maker because of its 3D editing powers. using that source + the crappy editor we could get a one that works!
then we could
"rip" the part of "game maker" that we need to make a "stand along programe"
as for the ruby remake...
well i would join as a World map editor
but i cant get the map working..
i've made it, found the world map in fr and then:
Error: image not indexed
so i can make you random regions but i cant add them!
NOTE: i'm asking lots of people on this but nothing so far!
world map....
.
-i've made it
-got a .raw file form ntme (i didn't know if you needed it so i got it)
-found the fire red world map in unLZ (190-195)
-saved the FR world map opened in paint- then copy my map over the top, saved. notes: old map in .png my map in .dib
-then imported the new...
i dont know but try using a 3D game editor like:
Game maker
someone already has made a start!
LINK REMOVED.
"Posted 04 December 2008 - 10:28 PM
This is an engine ive been working the last few...
omg.....
i mean - FIX
fix the the parts in red+green.
if you said yes do this
msgbox @text ' follow me!
m walk_down walk_down walk_down walk_down walk_down walk_right walk_right walk_right look_up walk_up end
(both player and npc move)
if you said no do this
msgbox @text ' oh,..... some...
can someone help me. with the parts in green and red?
#dyn 0x740000
#org @start
lock
faceplayer
msgbox @text ' Hi, would you like me to show you around town?
callstd MSG_YESNO
msgbox YES ' follow me!
m walk_down walk_down walk_down walk_down walk_down walk_right walk_right walk_right look_up...
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
wtf is with this editor! i just got it working and now!
i'm using the script gen, then compiling it and geting the Dynamic offsets changing the ones of the person in advance map, and then it dont work!
look using the script gen saving and adding does this
#org...