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Recent content by JacktheLightningRipper

  1. J

    PokéMount Custom Sprite Sets

    How's the progress on the current Ride Pager Script? I would like to implement something like that for my fan game, especially if it's a plugin compatible with v21.1!
  2. J

    Ride Pager (v19)

    Alright then. Thank you.
  3. J

    Ride Pager (v19)

    I would like to include this in my fangame. GitHub link produces a 404 error. Where can I download this for v.21.1?
  4. J

    [Other Question] How can I fix the rogue pixel problem here?

    I'm adding more sprites to Pokemon Essentials' default "Outside" sprite sheet but the sprites that are already there has had pixels from a sprite above them bleeding into the sprites below and I don't know why as I've barely tampered with them. I've tried manually moving every sprite here up one...
  5. J

    Script: Z-Power [DBK Add-On] [v21.1]

    Oh! That worked! The Ultra Burst form is now working as intended! Thank you! Ultra Burst Pikachu celebrated by just deleting a Miraidon!
  6. J

    Script: Z-Power [DBK Add-On] [v21.1]

    @Lucidious89 Ok. So now I've gotten Pikachu to transform, but now I'm having trouble carrying over the Ultra Burst form's stats and ability over. They do exist if I send out the Ultra Burst form normally, but not when it transforms from the Bonded Form.
  7. J

    [Error] Issue with Wild Z-Battles Won

    For some reason during one of my play tests against a wild Beautifly with its new signature Z-move, when the battle ended, whether the Beautifly was defeated or captured and either put in the Party or PC, the game would randomly give me this error that crashes the game. I have no idea what...
  8. J

    Script: Z-Power [DBK Add-On] [v21.1]

    It's still not working even after this edit. What's even stranger is that I have every form from the Form 2 (The Partner Form) to Form 5 (The Ultra Burst Form) set to Always Male in the Pokemon Forms Text Page and yet some playtests have given a Female Pikachu with that data. I have no other...
  9. J

    Script: Z-Power [DBK Add-On] [v21.1]

    I updated my code to combine both the Alolan Raichu form handler with my Partner and Ultra Burst form handler. It's as follows below, but Bonded Pikachu still can't use Ultra Burst. It can use the Z-Move, but not Ultra Burst. MultipleForms.register(:PIKACHU,{...
  10. J

    Script: Z-Power [DBK Add-On] [v21.1]

    I don't have the Partner form set to evolve into Alolan Raichu. All of these forms are set to have no evolution method. So how do you propose working around this? I want to have the Ultra Burst Form be a power-up and not a form to permenantly be in like the Bonding and Bonded forms.
  11. J

    Script: Z-Power [DBK Add-On] [v21.1]

    Sorry. I only tried to avoid spoilers since this Ultra Burst form is only obtained at one of my fangame's final battles. The Pokemon in question is Pikachu and the Ultra Burst form is Form 4. Form 0 is supposed to be your everyday, normal Pikachu, Form 1 is meant to be the Partner form (like...
  12. J

    [Scripting Question] Ability Like The Move Freeze-Dry

    I would also like to know because I'd like to make an ability that makes Grass, Electric, and Dragon types weak to Electric. So far I have this. Battle::AbilityEffects::DamageCalcFromUser.add(:ABILITY, proc { |ability, user, target, move, mults, power, type| return...
  13. J

    Script: Z-Power [DBK Add-On] [v21.1]

    I'm trying to add an Ultra Burst form for a Pokemon, but for some reason, the Z-Move goes through but the Ultra Burst form does not. I have it registered in pokemon_forms.txt and the following code in FormHandlers. The Pokemon in question has been covered by PKMN to avoid spoilers...
  14. J

    Stop certain event pokemon from evolving.

    I looked into this myself and just writing Evolutions = RAICHU,None, is enough to prevent that Pikachu from evolving. Spiky-Eared Pichu also has this.
  15. J

    Script: Mid battle dialogue for v20+

    By that do you mean copy the folders in plugin into the plugin folder already there? The script seems to have what I need for the specific dialogue scenarios I want, but I mostly want these dialogue choices for the gym leaders, villainous admins, villainous leader, rivals, elite four, and...
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