Recent content by Jagodas

  1. J

    [SOLVED] [pokeemerald] Add move compilation error

    Okay, a nice embarrassing entrance for me there. I misunderstood the error on the multi-dimensional array (C isn't my mother tongue)... It was trying to tell me that MOVE_NAME_LENGTH didn't allow the name to be that long, and my test cases coincidentally did/didn't have this issue. See you...
  2. J

    [SOLVED] [pokeemerald] Add move compilation error

    I just attempted again, branching off of an earlier point from before I'd added any moves, because it's confusing that it worked for three moves previously. This time I added four test moves, and each one of them has problems (see attachment). In this branch, my gMoveNames file starts "const u8...
  3. J

    [SOLVED] [pokeemerald] Add move compilation error

    Firstly, thank you so much to the community for all the amazing resources, I'm loving sinking my teeth into them. Secondly, I have an issue when adding a new move. I've added three moves already with absolutely no issue, but when adding the fourth, I'm getting a bizarre compilation error that I...
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