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Could you give us an early option to max out our IVs and methods to EV train our Pokémon? It would be nice to have this in more improvement hacks as a quality of life change.
It would be nice if you reverted Hyper Beam and its elemental charge variants to the RBY mechanic. I always liked the idea of the high risk, high reward dynamic.
Ever thought about just getting rid of IVs and EVs or allow players and NPC teams to cap them all out instead of the arbitrary 510 limit? The one thing about Gen 1 and 2 games is that you can theoretically play with your Pokémon at their full BST potential
This is the best 4th Gen hack around, bar none. You?ve done amazing things with your code injection skills that no one else thought of or could do. I hope you decide to come back one day and finish it. Don?t mind the critics, if the hack?s philosophy isn?t to their liking, they can just play...
Some of your stat changes on certain Pok?mon are baffling and honestly don?t make much cohesive sense.
For example:
?Why buff some of the starters while leaving most of the others unchanged. They immediately stand out and outclass some of their kin substantially
?Random Special Attack...
Is it possible to remove the 510 EV limit on both player and NPC teams? I hate keeping track of the growth system. I know it would take some ASM skills, but something like this was done on MindCrystal, it took away so much guess work and stress. And it?s fun having all Pok?mon teach their full...
Maybe you could include in the option settings at the start of a new game to have max IVs and EVs (1530) on all Pokémon that you capture and all NPC teams. Kind of like how MindCrystal did things. This allows the player’s to have more control how they play their game. I would rather take the...
A few competitive oriented suggestions if I may:
?Perhaps edit and update the Battle Tower rosters? They?re very outdated and casual for an improvement hack of this caliber. All Pok?mon roosters should be updated with the Gen 4 Pok?mon in mind and given competitive movesets and maxed out...
While I greatly appreciate you taking the time to direct me to those resources, they don?t seem to work for iOS. I guess I?ll just have to wait out for this hack.
I honestly hate that after Gen II, we are limited by how many stats we can max out using the EV system. Could we go back to the Stat Exp way of doing things by elevating the EV cap to 1,530? This way the the player doesn?t have to concern themselves with such a tedious growth system. You could...
Could you just get rid of the 510 EV cap? Let everything max out with 1,530 EVs so the player doesn?t have to worry about such a tedious growth system in a game this long. It would be the same as Stat Experience from Gen I/II - just give important trainers maxed out IVs/EVs throughout the game
Has this project been abandoned? I?ve been looking toward to an official and stable v3 release. But word hasn?t been given on the status in recent weeks.