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Recent content by Jay-Kunn

  1. J

    Pokemon Opal Version

    UPDATE: I've created a draft map for Sandasha Town, the starting point. Critique on it, ways to make it better, etc.
  2. J

    how to use tilesets

    Er... is this for a hack? I don't think we can talk about those here ^^;; Or can we, if it deals with tilesets?
  3. J

    Pokemon Destiny

    I'm sincerely sorry that happened to your project. :| However, I do want to ask; have you mapped out your story, just yet?
  4. J

    Randomized Trainers

    This is a question about Randomized Trainers. What I mean is the this. We all remember the Battle Institute in Black and White. How you never knew what you would face next? That's what I mean. In my game, I am making a Pokemon League Conference, so I will need a code that will choose trainers...
  5. J

    Global Variables...?

    Thank you very much. However, I still need to know about Mewtwo's example.
  6. J

    Global Variables...?

    Be warned, this will be the first of MANY questions I will ask. But, what is the point of the Global Variables? Like... what are their functions? 1 = won, 2 = lost, 3 = run, 4 = caught. Say if I wanted to fight a Mewtwo, much like the Wiki's example. What would the variables mean for the...
  7. J

    Pokemon Opal Version

    As of right now, I'm developing the script for the game, the flow-story, and the competitive portion (like, movesets for the dex). I'm also trying to create more map areas, but due to a system backup failure my previous 29 locations were lost =-= And yes, I need someone to design them. Really...
  8. J

    Pokemon Opal Version

    UPDATE: I have completed the Fake'Mon Dex. As of now, I'm moving along with delineating stats and typing.
  9. J

    Pokémon Opal Version

    This idea has been in progress for over a year and a half, now. At first, the inclusion of custom Pokémon turned me off. However, with a completed Dex of customized Pokémon, I'm fully satisfied at the outcome. _________________________________________________ Pokémon: Opal Version The fight is...
  10. J

    Pokemon: Time of Rebellion

    This game is certainly coming along swimmingly! I sincerely hope to see it hit the front page.
  11. J

    Pokemon Opal Version

    UPDATE: I will be handling the Character Concept Art myself. The Fake'Mon Concept Art, however, is still open.
  12. J

    Pokemon Opal Version

    Thank you very much for the kind words! And also, thank you for the links. I will try to implement these. Another question, if you don't mind me asking: If I were to implement moves that I've created onto Essentials, will these codes support those moves?
  13. J

    Pokemon Opal Version

    Pokémon Opal Version This idea has been in progress for over a year and a half, now. At first, the inclusion of custom Pokémon turned me off. However, with a completed Dex of customized Pokémon, I'm fully satisfied at the outcome. _________________________________________________ Pokémon Opal...
  14. J

    Well, as of late I've used three programs: MSPaint, PhotoImpact X3, and Paint.NET. All three...

    Well, as of late I've used three programs: MSPaint, PhotoImpact X3, and Paint.NET. All three I've used as editors and rips. However, because I still suck at creating sprites; I have only gotten as far as coloring (which I do pretty well, now). But, I've been wanting to learn from those who've...
  15. J

    Oh, okay ^^ I'm on christmas break now, so I'll be free for the next three week ^_^ Btw, how...

    Oh, okay ^^ I'm on christmas break now, so I'll be free for the next three week ^_^ Btw, how do you feel about rpgs?
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