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Recent content by jbrown12333

  1. J

    FireRed hack: Pokémon DarkViolet (Full Version Released)

    Alright, finished the Beta. Found a few other moves that go bad with Magic Bounce, and some very minor tiling and movement permission errors from Silph Co. Other moves that get bounced: Zen Headbutt, Mud Bomb Attached is a small pic of the tile errors I found throughout Silph Co. (I don't...
  2. J

    FireRed hack: Pokémon DarkViolet (Full Version Released)

    Great job on Beta 2 Chaos. A couple of things I noticed playing through so far (I'm at Celadon Gym): 1) Mystic Water and the other boosting items are a waste of Game Corner prizes because they're so cheap to buy in the department store or elsewhere. Maybe something else should go in those...
  3. J

    FireRed hack: Pokémon DarkViolet (Full Version Released)

    Don't know if this is the right place to put this, but there's a minor tiling error in the north part of the Underground Path, the movement permissions are one tile off on the fourth tree down from the right. Also, I think it might be cool to give the player a reward for returning that poor...
  4. J

    Code: Move Resource Thread

    Is someone going to ultimately compile all of these into a rombase of sorts, so that we lower-level/recreational hackers can also enjoy the new moves (and so more experienced hackers don't need to worry about inserting and repointing each time they start a hack). This is all very impressive...
  5. J

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    What part of PGE do you use to do that? Is it the attack editor or something else? I'm having trouble finding your other answer to the question (this thread is really dense).
  6. J

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I don't think I asked my question right last time, so here goes trying to rephrase it. In YAPE, where there is a limitation on how many total moves all Pokemon can learn (which is 3972), how can I increase that limit? Is it very complicated to do (involving a lot of hex editing)? Thanks
  7. J

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I'm sure this answer is already posted somewhere, but in Ruby how do you increase the total number of moves that can be learned from ~3900 to somewhere a bit higher, like 4100? I'm trying to give each pokemon its DP moveset (or close to it). Do I need to use a hex editor and if so, is it really...
  8. J

    [Developing] Pokémon: Phoenix Rising

    Well having a project as cool as this one at a standstill is no good. If you know exactly what you need done scripting-wise, why not hire a freelance RGSS scripter to do it and make a Kickstarter to get the money for it. This is such a popular project that people are bound to contribute a little...
  9. J

    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    Chaos Rush, do you think you could elaborate on here about what you want specifically in an outline after a sprite has been resized? I find that to be the toughest part, and I bet that there are others out there (myself included) who would want to help more with the sprites if we knew how to do...
  10. J

    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    Here is the shiny sprite for totodile
  11. J

    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    I don't post much on here (just lurkin) but I think this is a great project and I'm willing to help. I attached a Totodile front and back sprite to see if I'm doing it correctly (first time spriter). If it is, I will go ahead and do the shiny sprites as well. Thanks for the input. Edit: can't...
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