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Recent content by Jeesh

  1. Jeesh

    Graphics: DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64

    Oh snap, I forgot that project existed! I've been away for too long... My b, I'll 86 the post and take it there
  2. Jeesh

    Graphics: DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64

    I guess that is a valid point lol oh no i broke the rules send me to jail
  3. Jeesh

    "./build.sh" error...cygwin1.dll???

    Ok, I will try using one of those two. The "git" commands with the links didn't work when I used them on Msys2, and I don't know about Cygwin yet, but I'll definitely try it again and see what I get. Where is this Discord and how do I join-oh nevermind its literally in the menu bar I'm stupid
  4. Jeesh

    "./build.sh" error...cygwin1.dll???

    There I was, trying to install Pokeemerald and flustered on the first step. But since I'm the Emerald Rights Activist I powered through it, realized I needed GitBash, and started setting up the repository with the code provided in the INSTALL.md. Then I got this: https://imgur.com/a/DHYKKm1...
  5. Jeesh

    [Pokeemerald] Battle Engine Upgrade

    Is there like a Discord for disassembly, Pokeemerald and related stuff or... I have a few questions and I also just want to see who else does this stuff on the daily rn
  6. Jeesh

    Graphics: DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64

    Oh, my apologies. I've been away for too long. UB Burst/Blacephalon and UB Assembly/Stakataka sprites by JaegerLucciano23 of Deviantart, shiny recolors by me Zeraora sprite by leParagon of Deviantart, resized and fitted to 64x64 and shiny recolors by me Formatted into 64x128 template format by...
  7. Jeesh

    Graphics: DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64

    Woah look who's bACK bRO And just in time for USUM to show I'm working on some sprites that I'll format later I kiiiiinda have a Stakataka backsprite, but if anyone can help me out on backsprites in general (and maybe recoloring Blacephalon's shiny???) that'd be a huge help to the process.
  8. Jeesh

    Graphics: Sugimori Palettes: The DS-style 64x64 Pokémon Sprite Resource

    Where? I don't see Gen 4 two frame icon sprites in the main post.
  9. Jeesh

    Code: [EM] Dizzy's Hacked Engine

    YES. It works. To test I had Torchic evolve into Mewtwo when it knows the move Thunderpunch, and it worked nicely. Thanks so much!
  10. Jeesh

    Code: [EM] Dizzy's Hacked Engine

    New error, yaaay:
  11. Jeesh

    Code: [EM] Dizzy's Hacked Engine

    Yes. Is that a problem? I hope not, I want 8 evos.
  12. Jeesh

    Code: [EM] Dizzy's Hacked Engine

    It still didn't work. Like, it doesn't even look implemented. To be specific, everything's operating. But the evolutions (I'm mainly testing the "Know Move" evolution type) are not. When I set it up in PGE, and have the mon learn the move on level up, it doesn't evolve when it LEARNS the move...
  13. Jeesh

    Code: [EM] Dizzy's Hacked Engine

    This thing: Says it has a problem with line 30 and/or 32 in the linker.ld file, which is just a "}." EDIT: I tried deleting and editing some charaters in the lines with errors. After a few tries, it made a rom. But the evolutions didn't work. They just went straight to overworld. This may have...
  14. Jeesh

    Code: [EM] Dizzy's Hacked Engine

    Oh, great! Thanks :D EDIT: Actually, now theres a syntax error when I run the build script with a file in the devkit folder.
  15. Jeesh

    Code: [EM] Dizzy's Hacked Engine

    Heeeey, I have a problem with the new evos. When I try to evolve using a move, after the mon learns it from level up in battle, as the screen transitions to overworld it just stops and freezes on a black screen. Also, when I try to use an item on a specific gender mon, it says it won't have any...
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