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Recent content by Jenna573

  1. J

    Move Descriptions in Battle? (Plus My Introduction)

    I had thought that's what it meant as well, but I didn't understand what "international" could possibly have to do with the code, so I abandoned the thought. If it doesn't relay a message within the game, exactly what command is making the appropriate messages or graphics show up? Would the...
  2. J

    Move Descriptions in Battle? (Plus My Introduction)

    Still working on it. So far only managed to add a whole bunch of useless strings of code to the script, but one step at a time, I guess. At least it doesn't error out anymore. If you need help with x/y positioning for text or graphics, I'd be more than happy to voice chat with you on skype. If...
  3. J

    Move Descriptions in Battle? (Plus My Introduction)

    WOW. Thank you. That last response was incredibly helpful. Just from you saying [/COLOR]I was able to understand the entire block of example code you provided. Thank you so much. Right now it's 3am over here and I'm quite tired myself, but when I wake up I'll be working on it some more. When...
  4. J

    Move Descriptions in Battle? (Plus My Introduction)

    Thanks for responding. As far as goes, I don't think that "MoveDescriptions" is a valid command or protocol. Like other code in that script, I'd need to define it myself in order to have the script understand what I'm even referring to. (Unless I am mistaken, then please correct me) Example...
  5. J

    Move Descriptions in Battle? (Plus My Introduction)

    Hello, all. Before I ask my question, I might as well introduce myself. Name's Jen. I'm new to this site as well as to Pokemon Essentials/RPG Maker in general. I am not really good with coding, but I am good with numbers and logic in general, so as long as I see a string of code in action, I can...
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