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Recent content by Jerros

  1. J

    A Beginner's guide to inserting d/p sprites into a gba rom(No need to outline)

    Very nice, but doesn't work for Emerald...
  2. J

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    You must use a "setflag" to keep the sprite from re-appearing. Set the user-ID of the sprite to the flag you set after the battle, and the sprite will stay gone. Now, I have a question: Is it possible to make a 4th-gen combat system in Emerald? I mean, where the moves are...
  3. J

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Depending on what scripting launguage you use, it is: PokéScript: #raw 0x53 0x0(PERSON EVENT NO.) 0x00 XSE: Hidesprite 0x(PERSON EVENT NO.) Don't forget to use a setflag command to keep the sprite from reappearing.
  4. J

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Here's a nice and juicy one: Is it possible to determine wether a move is physical or special PER MOVE in EMERALD? So, in other wordt, can ya make the combat system of emerald match the 4th gen? Maybe by Hex editting? (If so, HOW?)
  5. J

    How to insert animations in Emerald.

    So... how about inserting new sprites? So you can use them with the 25 empty spots?
  6. J

    Tool: ZodiacDaGreat's Tools

    Thanks! It works perfectly! Now, I was just wondering some things: Can it be made so, that EVERYTHINg becomes shiny? (Now, only the pokemon you fight/get in the callASM script are shiny) And secondly, If thats possible, could it be made so, that the shiny rate is like 1/50 or sumting...
  7. J

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I have a problem with giving a sprite to the 25 empty slots in >>EMERALD<<... The sprite simply doesn't work for me... I still encounter a "??" sprite called Togekiss (the one i'm trying to insert). This is what I do: First I have my Togekiss sprite. It has 64x64 pixels and 16 colours. Next, I...
  8. J

    Tool: ZodiacDaGreat's Tools

    Hmmm... It still doesn't quite work... I Open my rom, click on the "Patch" button, then I click on "Insert flag". The patch is automatically set to 0xEB0000, and I can't change that. The flag Is automatically set to 0xEB0500, So I just use that. (I CAN change this, however). Then I use the...
  9. J

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I have a problem with giving a sprite to the 25 empty slots in >>EMERALD<<... The sprite simply doesn't work for me... I still encounter a "??" sprite called Togekiss (the one i'm trying to insert). This is what I do: First I have my Togekiss sprite. It has 64x64 pixels and 16 colours. Next, I...
  10. J

    Tool: ZodiacDaGreat's Tools

    I can't get your shiny thing to work... The example scripts don't work for me, the game just resets or freezes. Can you give me an example script? Also, what do I need to insert @ the ASM-pointer? The origional ASM thing (something like 0x65E43) or the repoint thing? (It says 0xEB0000 for...
  11. J

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Just tried it, nothing seems to work... I've tried 64x64, 64x128, and 128x64. Is there anyone that has ever inserted a new pokémon in emerald!? Oh, and something else: Is there a way to edit the Trainer Battle intro's? I want to change the big "Team Aqua Logo" that you see when a battle...
  12. J

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I tried it with the "givepokémonscript" already, but the summarry shows two ?? too. I'll try it again to be sure. (I had to do it that way, since the game crashes when you catch one of the 25 "??", cuz of the Pokédex thingy) And what do you mean with the animation images? How do I edit those...
  13. J

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I have a problem with giving a sprite to the 25 empty slots in >>EMERALD<<... The sprite simply doesn't work for me... I still encounter a "??" sprite called Togekiss (the one i'm trying to insert). This is what I do: First I have my Togekiss sprite. It has 64x64 pixels and 16 colours. Next...
  14. J

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Ok, I'll try that. Thank you!
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