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help, decompiling/compiling gives me this error
attempting to update database gives me
"could not update file. restoring backup..." or
"unable to download file. Please manually update your file."
how do i manually update it?
how about a pokemon type reader/checker i haven't seen one so maybe nobody's done it yet? you set a query to a variable like 01=fire 02=grass etc.
then it checks whether the type of the pokemon selected by special 0x9F has the same type returns 1 if yes, 0 for no
speaking of text editing does anyone know where i can find "TRAINER is about to use POKEMON"? you know the line when the npc is about to send its next pokemon. for fire red btw
well, not exactly. if it is then it's much easier to just use copybyte on xse
as for the routine the only error i see is when you called it you didn't add +1 to it. if you put the routine in 852828, when you use callasm it should be 852829
i'll send you a pm about the whole gender thing,its...
well from what i read here http://bulbapedia.bulbagarden.net/wiki/Personality_value
gender is part of the pokemon's personality value, wouldn't it be somewhere on the first 4 byte?
here's how i understand it at least(im not totally sure but here goes):
lets say my bulbasaur in my FR save has a...
Anime:
Kana Minami & Minori Kushieda - i like them energetic/screwball types
Miya Tachibana - nishishishi :3c
Manga:
Kizuna Aikawa - same reasons as above plus she's(he's?) so mysterious
Susanna Hopkins (Sue) - too random XD
Yuno Gasai - can't leave my favorite yandere
thanks :) i just lurk back then. about that, i kinda got my hands full atm, me and a friend is working on a hack as well he cant do much so im pretty much doing everything plus work is a drag, im swamped. with the way things are right now i probably cant, i might though if things ease up...
we've overlooked the biggest thing you're missing.. a setflag.. XD
also are you sure the pause doesnt work?
if i were to re-write it, it'd be
#dynamic 0x800000
#org @start
checkflag 0x1000
if 0x0 goto @next
release
end
#org @next
applymovement 0x04 @move1
waitmovement 0x0
playsong 0x0110 0x0...
im just taking a guess but it might be from those apostrophes['] idk why though it should work even with the those in, i removed them from that huge chunk of text and its compiling now.. also one of your dynamic label done needs to be changed to done1
here's what'd it look like
#dynamic...
put a pause after the playsong command something like pause 0x5
and you cleared the 0x1000 flag after checking if it is done.. change it
edit wait a sec
btw.. by crash do you meant that your XSE closes when you compile? or it just pops up a dialog box?