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Recent content by jhay21

  1. jhay21

    [FR] Expanding the Pokedex

    can anyone please reupload JPAN's save block ips patch?
  2. jhay21

    Tool: [Gen III]: Jambo51's Tool Showcase

    help, decompiling/compiling gives me this error attempting to update database gives me "could not update file. restoring backup..." or "unable to download file. Please manually update your file." how do i manually update it?
  3. jhay21

    Development: Darthatron's Hacks

    how about a pokemon type reader/checker i haven't seen one so maybe nobody's done it yet? you set a query to a variable like 01=fire 02=grass etc. then it checks whether the type of the pokemon selected by special 0x9F has the same type returns 1 if yes, 0 for no
  4. jhay21

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    speaking of text editing does anyone know where i can find "TRAINER is about to use POKEMON"? you know the line when the npc is about to send its next pokemon. for fire red btw
  5. jhay21

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    well, not exactly. if it is then it's much easier to just use copybyte on xse as for the routine the only error i see is when you called it you didn't add +1 to it. if you put the routine in 852828, when you use callasm it should be 852829 i'll send you a pm about the whole gender thing,its...
  6. jhay21

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    well from what i read here http://bulbapedia.bulbagarden.net/wiki/Personality_value gender is part of the pokemon's personality value, wouldn't it be somewhere on the first 4 byte? here's how i understand it at least(im not totally sure but here goes): lets say my bulbasaur in my FR save has a...
  7. jhay21

    Favorite Female Character

    Anime: Kana Minami & Minori Kushieda - i like them energetic/screwball types Miya Tachibana - nishishishi :3c Manga: Kizuna Aikawa - same reasons as above plus she's(he's?) so mysterious Susanna Hopkins (Sue) - too random XD Yuno Gasai - can't leave my favorite yandere
  8. jhay21

    thanks :) i just lurk back then. about that, i kinda got my hands full atm, me and a friend is...

    thanks :) i just lurk back then. about that, i kinda got my hands full atm, me and a friend is working on a hack as well he cant do much so im pretty much doing everything plus work is a drag, im swamped. with the way things are right now i probably cant, i might though if things ease up...
  9. jhay21

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    we've overlooked the biggest thing you're missing.. a setflag.. XD also are you sure the pause doesnt work? if i were to re-write it, it'd be #dynamic 0x800000 #org @start checkflag 0x1000 if 0x0 goto @next release end #org @next applymovement 0x04 @move1 waitmovement 0x0 playsong 0x0110 0x0...
  10. jhay21

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    im just taking a guess but it might be from those apostrophes['] idk why though it should work even with the those in, i removed them from that huge chunk of text and its compiling now.. also one of your dynamic label done needs to be changed to done1 here's what'd it look like #dynamic...
  11. jhay21

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    put a pause after the playsong command something like pause 0x5 and you cleared the 0x1000 flag after checking if it is done.. change it edit wait a sec btw.. by crash do you meant that your XSE closes when you compile? or it just pops up a dialog box?
  12. jhay21

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    waitmovement 0x0 makes it so that it will wait just enough time for the applymovement to finish if you wanted it to wait some more you can use pause
  13. jhay21

    Blue hack: Pokemon Wood

    will this work on a MeBoy emulator?
  14. jhay21

    Sierra's MEGA-HUGE XSE Scripting Tutorial

    how about you overwrite the surfing sprite with the biking sprite?
  15. jhay21

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    well if you're using NSE already why not use the trainer plugin? go to options then plugin then choose plugins\Trainers.npi
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