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this is what i am already doing, was just hoping for a different way that doesnt involve changing the original functions or exposing new functions to script. this seems like it would become cumbersome if you have to do it for every function, especially ones like
these where you just want to...
been using the pret disassembly of firered to make some changes to the game.
ive got to a point where i write a value into a temp variable and attempting to pass that variable to a function that is expecting a literal value.
for example, setwildbattle is normally used like this
but if you did...
sorry just noticed there is a "Decomp & Disassembly" forum where this should have been posted instead. would delete this and repost there but you cant delete posts?