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One Idea I just came up with is to just fade to black after the fight (had planed to do that anyway) and then warp the player to an exact copy of the map, just without the trainers in it (there aren't any other events [items, ...] on that map so it should work...)
But this is on the rather quick...
Hello everyone!
I'm currently designing the final battle against the bad guys. The Player has to defeat a few goons to get to the final bad guy. After beating him, i want them all to leave the area. I tried a few things but didn't have any succes with it.
The goons are made using a trainer(n)...
Hello everyone,
after not working on my game for a few months I come back and seem to have run into a problem. Last time I checked, when the player moved in between two trainers facing each other (triggering a battle with both) this would cause them to team up and start a double battle. Now they...