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Recent content by Joltik

  1. Joltik

    [Discussion] Need help with custom sprites for Pokemon fangame

    In which gen style? In case of gen IV, you may want to take a look at this guy's deviantart page: https://www.deviantart.com/purplezaffre/art/Pokemon-Evil-Team-Leaders-725544286 Take a look at his gallery and ask him for permission in case you are interested.
  2. Joltik

    [Scripting Question] Retrieving Internal Trainer name from Trainer Number

    Hello Guys! I'm having trouble writing a code that returns a trainer's internal name. More specifically, I'm generating a trainer randomly from a list and I want to get his trainer type. I'm trying something like this: #trainers is an array containing many trainer types trainer =...
  3. Joltik

    Random Battle Generator

    For anyone wanting to use this script, there is a typo that will cause the script to loop indefinitely whenever a blacklisted pokémon is selected randomly. To correct this all you have to do is change while BLACK_LIST.include?(species) rand(PBSpecies.maxValue) + 1 end to while...
  4. Joltik

    HM Items (Plug-and-play!)

    Hi Marin! What about Dive? Is there any extra complication related to it?
  5. Joltik

    [Scripting Question] Modifications in v17 in Bridges and Reflections and Unlimited Animated Tiles

    Hi! Sorry maybe I didn't explain myself so clearly. It works well for most of what it is intended to. Now try to use a bridge in v17 while having it and you will see what I mean. Or perhaps try to walk over a pond and you will see no reflection. I managed to fix bridges though, but still...
  6. Joltik

    [Scripting Question] Modifications in v17 in Bridges and Reflections and Unlimited Animated Tiles

    Definitely! However I don't understand it well enough to be able to do this.
  7. Joltik

    [Solved] Correct way of adding a new Encounter Method

    Hello everyone, I recently added ShallowWater as a terraintag and with it an associated encounter method. It is working fine, the background is changing accordingly and so on, the intended pok?mon do show up in the Shallow Water. However, since I added it, I started finding Land encounters...
  8. Joltik

    [Essentials v17] Advanced Level Balacing + Evolution

    I added on more modification now, but if it doesn't work with what is there now, then it is most likely not compatible with v14.
  9. Joltik

    [Essentials v17] Advanced Level Balacing + Evolution

    This error is not due to compatibility. It was just missing a } in the end, when I copied it here. Fixed it. Lemme know if it works now. Thanks for pointing it out.
  10. Joltik

    [Essentials v17] Advanced Level Balacing + Evolution

    I'm not sure, In principle it should be. Give it a try!
  11. Joltik

    [Essentials v17] Advanced Level Balacing + Evolution

    Hello everyone! There are some codes around to make pokémon battles scale with your party level to make the game more challenging, some basic versions can be found even in Essentials. Some of the codes evolve the Pokémon, however the available ones so far didn't handle well cases like multiple...
  12. Joltik

    [Scripting Question] Modifications in v17 in Bridges and Reflections and Unlimited Animated Tiles

    Hello everyone, I believe many of you are familiar with KleinStudio's script Unlimited Animated Tiles that overcomes a limitation of RMXP, allowing for as many autotiles as one can possibly want. It's a fantastic addition. Here is a link to Klein's page containing it...
  13. Joltik

    Error with surf?

    I can tell you something regarding the first question: When you are playing the game from RMXP it is in debug mode and it allows you several features that a normal player wouldn't have when playing your game. One of them is being able to use HMs even if you don't have badges and/or pokémon. In...
  14. Joltik

    Script: [Essentials v17] Following Pokemon v 1.4.1

    Hi! Thank you very much for the help! However, there is a little problem that remains in the npc solution. Even if he doesn't allow you to toggle the following if the first pokémon is an egg, you can do it with another pokémon and then switch the egg to the first position and it will follow you...
  15. Joltik

    Script: [Essentials v17] Following Pokemon v 1.4.1

    Hi! I noticed two bugs. 1) If your pokémon evolves by the use of a rare candy, the sprite doesn't update, you still see the pre-evolution following you. 2) If you have an egg in front of your party, the pokémon who is not yet born already follows you. Cheers, J
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