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Triffindo,
Would it work exactly the same in HGSS?
This is how it looks in HGSS according to your reply.
I've also included the settings of the window.
I'm trying to replace an existing building with a new one.
This is how it looks in PDSMS and on DS.
As you can see the textures on the DS are all mixed up, can someone help me?
The only way to create bigger then 32x32 tiled maps at the moment is to create your map over multiple maps and stitch them together in tools like Blender.
You can then use DS map studio to export it to .imd and .nsmbd.