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Recent content by Justifis

  1. J

    [Other] Applymovement Not Working

    :psy copy: Oh, if only there were a facepalm smiley. Thanks again Renegade.
  2. J

    [Other] Applymovement Not Working

    Got a problem with applymovement. Person event no. 11 and 12, a male and female Magma sprite. Both are supposed to call on the same set of movements, so it's set up like: applymovement 0x11 @move applymovement 0x12 @move sound 0x15 waitmovement 0x12 Problem is that the movements aren't...
  3. J

    [Other✓] Needing help with teleporting in Advance Map

    Well I'm glad you figured it out! I knew there had to be a simple solution to the issue, but I wasn't sure. Glad it's resolved though!
  4. J

    [Other✓] Needing help with teleporting in Advance Map

    As I said, I'm just diving into all of this myself, but I imagine this should more than definitely be possible. You can create maps from scratch and insert them where you like. Now, onto the script. You'll need XSE to do this, and if you downloaded a tool pack, you probably have this. Place a...
  5. J

    [Other✓] Needing help with teleporting in Advance Map

    Hmm, well I don't really know much about teleporting from an open tile without script. I'm sure there is a way as there are tiles designated to trigger warps. I'm not familiar with graphical aspects such as tiles though. Everything is set up correctly, but I'm sure it's either a map script issue...
  6. J

    [Other✓] Needing help with teleporting in Advance Map

    Someone may be able to give you a much easier solution, but I have it working by overlapping a script tile with the warps. I assume you know how to script and it's just a simple warp command. Try that, if it doesn't work or you need help, let me know.
  7. J

    [Other✓] Needing help with teleporting in Advance Map

    May be a tile issue. Are you wanting this warp to be a two-way warp? Edit: Josefig beat me to it. Like he said, make sure you're teleporting to another warp rather than just an X Y location.
  8. J

    [Other] Changing Overworld and Trainer Sprites

    Thank you for this, I'll definitely try to make use of it. I just realized how problematic this is going to be since the sprites will consume the equivalent of two tiles rather than one, which I definitely don't want. I'll just have to stick with the 16x32. Thanks for your help though. But...
  9. J

    [Other] Changing Overworld and Trainer Sprites

    Quick question. If I wanted to update the OW sprites in my Emerald hack, would the sprites have to be scaled down if imported directly from Black 2/White 2/Diamond/Pearl/Platinum. I'm fairly certain the OW sprites are the same size as in Emerald, 32x32. Nevermind. Just came to the conclusion...
  10. J

    [Other] Cave Exit Warps Not Working

    Of course it would be something so simple. Thank you. I guess I'll need to pay closer attention when comparing my hack aspects to the vanilla game aspects.
  11. J

    [Other] Cave Exit Warps Not Working

    The cave system that I've set up works flawlessly, aside from one thing. For some reason the exits of the cave (the shiny door you walk through to go back to the route) don't work. I've set the warps in the correct positions but I can't go through them. Any help?
  12. J

    [Other] Nickname Pokemon Script Problem

    Sorry guys, forum activity is slow and I managed to work it out on my own. If anyone else has this same problem, redirect the script to another string, include the msgbox 0x5, compare, if, and setflags or vars in the second string. Then call the actual special for renaming the Pokemon from yet...
  13. J

    [Other] Nickname Pokemon Script Problem

    Here is the code: '--------------- #org 0x9C3F2D lockall applymovement MOVE_PLAYER 0x89C43D6 waitmovement 0xFF applymovement 0x1 0x89C43D9 applymovement 0x2 0x89C43DD sound 0x15 waitmovement 0x2 msgbox 0x89C402F MSG_NORMAL '"Prof. Berkin: Oh, [player]! I'm so..." applymovement MOVE_PLAYER...
  14. J

    [Other] Best Text Editor

    I use XSE for almost all text editing. I figured he was talking about stuff inaccessible from XSE, such as the intro and sequences contained within the specials. But yes, I second this, XSE is much more useful for general text editing.
  15. J

    [Other] Yet Another Script Problem

    Sorry for the double post guys, I troubleshooted the problem for what feels like an eternity and the solution ended up being just to remove all "call" and "return" and let the script run off separate strings rather than returning to the original.
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