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Havin' a lovely little problem that I didn't notice until pretty late. I made a new game, looked in the truck, aaand... Brendan's palettes were messed up. In different ways, depending on the scene.
In the truck, outside of the truck, and on the first floor of his house (until his clock is set)...
It's fine, my sprites use the original palette perfectly... when they work, at least.
So, I've found the 'address' of each color's value in the palette... but, how do I find the hex location for these exactly?
I've included a screenshot.
I replaced Castform's sprites using the Advanced Pokemon Sprite Editor, and now I'm having an issue--the alternate forms are completely black. Looks like something happened in regards to their palettes, and I'm not sure what to do to make them use their original palettes.
For reference, I...
I'd like to find out how to adjust the music that plays during certain battles in Emerald version.
I've found out so far that it seems to depend on the trainer's title (for trainer battles), or the species (for wild Pokémon), and what I'd like to do is adjust a few of these that don't already...
I'm having an issue. Every time I go to save Red's Ash sprite in my blue version, I'll check his front sprite and there's my editted back sprite. Then, I go back to his back sprite, and it's his default one. What's up?