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Thanks so much for your help again Lost! My main problem was I was looking hours for it in the wrong place (engine/menu/options.asm)... changing stuff with trial and error getting nothing but errors and glitches. Thanks for pointing me in the right direction and showing me what to do! :)
Thanks for the help Lost, although your code had a error, it gave me an idea of how to do it.
In your code you wrote if I did not use Quick Attack then I did not use a priority move and jump straight to .playerDidNotUsePriority so Swift would fail to gain priority.
ld a...
I'm currently editing with pokered and thought creating priority moves will be as easy as going into data\moves.asm and giving other moves the same effect as Quick Attack, but Quick Attack has no addition effect, instead its programming is found in engine\battle\core.asm lines 460 to 470 and I'm...
Basically I want to make a difficult Gen 1 hack, I know how to hex edit as I have already changed type match ups and level up moves in the game. Now I want to make it so that the player can only battle in set style, (not switching before the opponent does so switching pokemon in battle will cost...