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I can confirm this; it crashes to title screen right after the sprite of the player running shows up. Additionally, it seems this routine is affecting the downhill-grass behaviour byte, D1. It applies the dust cloud (if you enabled ash grass) and tall grass animation right after eachother.
Hi there, as the title states I'm trying to get ipatix' High Quality Sound Mixer to work on my US Fire Red rom. I'm just ending up with a white screen, so obviously I'm misinterpreting some part of the instructions. This is what changes I made to my rom:
searched for 50 5F 00 03 found at :
7B4...
Here.
Do keep in mind that this program is abandoned and is still an alpha. Not too many reasons why you'd want to use it over A-map, though I suppose the connection editor is nice.
Hi there, quick question. My rom is currently on 1.4a. I was wondering if I have to patch to 1.5, then to 1.5a, or if just using the 1.5a upgrade will work. If not, could I please have a link to version 1.5?
I'm not all too sure what I did, but for whatever reason the wildbattle script is not agreeing with me. I'm fiddling with a rather simple script that creates a Rotom-esque encounter, but whenever I compile the script, the wildbattle part is never included (upon re-opening the script) and the...
This is an amazing hack. It's nice to see a bit of a darker side to Pokemon.
I could probably sprite the detective for you. Do you mean an overworld or the in-battle type?
I've got two quick little questions about tile editing.
First of all, I know how to edit my tiles and insert them using Paint and Advance Map, but I want to put in the tiles of a tree with snow on top. I'm not sure how to do this as there is no white in the greenery palette, and no green in any...