Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
its because the recipes are probably locked. but i need to edit this script anyways. its old and i realize that i did the unlocking system kind of wrong. as well as ill make 2 versions. one that has the locked recipes and one without.
so i have a video on youtube showing how to add this script for v15.1 and i had a bunch of people posting error for v16 so someone commented how to fix it. this is his comment
First: Change everything in your "Pokemon Follow" Script that says: "egg?" to "isEgg?"
Then: Change everything in your...
if you're going to be using unity, everything you want to do, you will need to write a script for it. so for example, movement - you will need to make a player controller or some sort of script to allow for player movement, based on key inputs and applying force to the player object. Id...
ya so im getting this same error. I try it without the script and it works fine but then when use the script this happens, even when using the diff pbunlockdex commands. also i noticed if you click with the mouse on the pokedex and hit escape it close the menu as well, but if you open the...
either 1 or 2 items to make an item, and each can have a set amount, so like it can take 2 of the first item and 1 of the second item to make 5 of the craftable item. or whatever you want. if that makes sense
Just thought id let everyone know ive updated the script to now make each craftable item unlockable. each item by default is locked and will say to the player the recipe is unknown. all the details are in the script. if you have questions or any issued just let me know
im guessing that when trying to turn it into an item? if so try placing it under
ItemHandlers::UseFromBag.add(:BLACKFLUTE,proc{|item|
Kernel.pbMessage(_INTL("{1} used the {2}.",$Trainer.name,PBItems.getName(item)))
Kernel.pbMessage(_INTL("Wild Pokémon will be repelled."))...
thanks i got it working, at least the first part :)
so this is checking if the player is moving, is there something that checks if the player is idle? so that when the player is idle the player then regains stamina?
Edit : nvm i figured it out. now the part is to disallow the player when...
HI,
I was just wondering what script/scripts to look at to tell if the player is walking or not. I have a stamina system i want to implement where when the player is walking to decrease stamina by one and when stamina reaches 0, the player can no longer run. But the problem is, im not sure how...