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Has anyone successfully adapted this sucker to 18.1? It seems like it should be doable, but I'm not sure where everything should go given the code line directions. I want exactly these effects, though I intend to tie them to happiness rather than affection.
Hi! I love your script! I realize this is probably a different system entirely, but I was wondering if you knew how to set eggs to hatch by your time script, rather than by steps taken. I have a number of events I want to tie to time passing, but eggs are one of the big ones.