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What do you mean about it being usable? In theory you can insert anything into a GBA rom hack if you have enough space. If you want to talk about it then join the discord: http://discord.gg/mBQXCTs
Yes, but nothing beyond that is supported because on GBA the only way to get more space is with a "bank switcher" chip which I do not wish to emulate or detect (not that any official cartridge with a bank switcher chip uses the engines I support anyway)
Hello everyone, I have released preview v0.2 on Github. https://github.com/Kermalis/VGMusicStudio/releases/tag/v0.2
You can read all the details on that page and the download link is also there.
It is a Windows-only program so you need to be on Windows Vista or higher. You also need the .NET 4.7.1 SDK installed to build it and an internet connection so some dependencies are installed from within Visual Studio. I use Visual Studio 2019 but it should still work in 2017 as far as I can...
Hello all, I am merging GBA Music Studio with NDS Music Studio into a single VG Music Studio that will possibly support more formats in the future. I have updated the links in the main post.
The GB instruments are affected by hardware, so they will only sound proper on emulators and the real system. Therefore there is no real sound player that can make them sound as they would on the system; we'd have to emulate all of the necessary parts of the GBA for that.
For reverb: it is coded...
The bars in sappy are actually inaccurate since they can extend past the L/R range the UI shows. Here they can't do that, so you have a real sense of how loud the track is compared to how loud it can possibly be.
For recording, it is possible, but I won't do it soon.
Can you send me a link to...
Sorry I haven't been posting updates here, but I've been working hard on GBA Music Studio anyway.
There's a lot more features from the last time I talked about it.
If you would like to contribute or translate, message me on Discord (Kermalis#6459)
As always, the GitHub link is...
Message me on Discord, my account is Kermalis#6459
On another note, I'm adding the Mario & Luigi Superstar Saga format to the tool
Here's a demonstration:
TRAD2_FZ6dQ
To build it you just need to open the .sln file in Visual Studio 2017 and press the green start button:
Anyway, I've updated the program with a disassembler. This allows you to save the currently-loaded song as an ASM .s file
Readme files are just text, you can open them in anything really
I don't know how you'd open a C# project in visual studio code. I use visual studio 2017
This should be fixed with the commit I just sent
Speaking of, here's how the program looks now:
Old:
Still working on it, but I really...