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I want to edit the way the weather animation is generated, along with the graphic each weather type uses for both the overworld and battle sequences.
Could someone point me in the right direction?
I'm working on a script that checks if the player's pokémon is of a substantial level to evolve, at high friendship, or holding an evolutionary stone when it level up in battle. The pokémon needs to be of a substantial friendship level for this check to occur regardless of evolution method...
It probably has to do with the way you receive or generate the pokémon to test whether it works.
Try catching it in the wild, putting it in your party through Debug, and letting an NPC give it to you.
Meowstic is already programmed to determine ability based on gender.
Try copying that code, replacing species name, ability, etc.
MultipleForms.register(:GALLIAN,{
"ability"=>proc{|pokemon|
next if pokemon.gender==0 # Male Gallian
if pokemon.abilityflag &&...
AND THERE WAS THE PROBLEM!
I had made the mistake of entering "else if" instead of "elsif", which works entirely different in Ruby than many other languages.
Thank you kind sir and good work!
Alright,
After a long series of trial and error, I managed to develop a far more expanded and specific code that will allow for Morning and Afternoon conditions to be checked.
Every other method I used resulted in a Syntax Error, but this one should be totally safe for all versions of...
I know, but the problem is not that simple.
I found the checks for morning and afternoon and attempted:
def autoplayAsCue
if @map.autoplay_bgm
if PBDayNight.isNight?(pbGetTimeNow) &&
FileTest.audio_exist?("Audio/BGM/"+ @map.bgm.name+ "n")...
BW sound fonts
In Black and White, all of the sseq files have their own sound bank and sound fonts.
for example, a .sseq may have 5 sound fonts
00--piano
03--vib or piano
36--some harp
56--trumpet
80--drumkit
bank 80 is always a drumkit with a single exception