Recent content by khkramer

  1. K

    Advanced Pathfinder

    Very late response on my part :P But you can disable these debug messages if they're a problem around line 214: DEBUG_MESSAGES is set to true, if you set it to false then those popups won't appear.
  2. K

    Pokemon Online RPG coding help!

    If you have a school e-mail address you might be eligible for free editors from Jetbrains: https://www.jetbrains.com/student/ I couldn't recommend them more, they should serve you well. @MrGriffin, I would not recommend javascript either if he has to make an 'online' game. Client-side...
  3. K

    Pokemon Online RPG coding help!

    Ah those games are usually written in PHP. I don't know if it's still the case, but a few years ago there were a few decent free hosting providers available for PHP. Weebly or Wix doesn't allow you to host your own server side scripts I believe, for these kinds of games you need a server component.
  4. K

    Pokemon Online RPG coding help!

    Can you provide some more details? What Pokemon game did he see you playing? How much time do you have to finish this project?
  5. K

    Essentials PBS Editor

    It looks like the directory is in the Onedrive folder correct? (Going by the sync icons) Have you tried running the application from a regular directory?
  6. K

    [Discussion] Which programming language is best for fangame development?

    What I'm wondering is why Visual Basic 6 is even still in the list of options, it should never be used in any new projects. From the list I'd probably pick C# since it's a well supported language not too low-level but still very good performance ( also Unity 3D and other game engines use C#) ...
  7. K

    Simple Quest System + UI

    Found a bug that prevents Quests from advancing in stage. In the class Quest, method 'stage=' the last line of code is stage = value, this should be @stage = value
  8. K

    [Discussion] What are you working on?

    More accurate would be to say that Ruby 2.1 as you mention later would lead to increased levels of performance, since RGSS is just a library of sorts that extends the Ruby standard library. Even then I think the 60 fps is more a result of MKXP using OpenGL for rendering instead of GDI which...
  9. K

    Advanced Pathfinder

    So I searched my PC and found a copy of a more advanced pathfinder, which can be used for more complex situations like maps with lots of obstacles, other npc's etc. It was originally made by Blizzard from the Chaos-Project forum, I only made some small edits to make working with Essentials...
  10. K

    Small Pathfinder. No more manual move-routes necessary!

    Few months later and I still haven't fixed them :3c That's mostly cause this was intended as a really simple script, and I myself use it 90% for movement in indoor cutscenes. In situations like that it works perfectly fine. I did at one point have another pathfinder script based on an A*...
  11. K

    [Discussion] What are you working on?

    What are the words mi-openworld and mi-linear supposed to be ? I never seen "mi" used as a compound adjective before what does it stand for?
  12. K

    [Release] Pokémon Essentials, version 17.2 - 15th October 2017

    The external editor was removed, it seems logical to me that functionality is now accessible from the in-game debug menu instead.
  13. K

    Small Pathfinder. No more manual move-routes necessary!

    Thanks for the feedback. I know it's a late response on my end but I'll be updating the script this week with fixes for these issues.
  14. K

    [Scripting Question] Help with battle system

    Easiest way to do this is add your rival as a Pokemon in the editor and make a script copy of the Battle Scene where you remove the sending out animation for your rival.
  15. K

    Script: Simple HUD

    What changed from the previous version? Or is it simply faster?
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