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Recent content by KillerSnipe21

  1. K

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I am trying to make it so when you lose to your rival you don't white out but, when ever I lose it just makes me go back to the PC but, I want it to continue like in the normal game when you lose to your rival. Can anybody help me?
  2. K

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Ive asked this a few times but, no help hopefully someone can help me this time. Dose anybody know what the palette offset for the status bar(in battle) in Firered is?
  3. K

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Ive asked this a few times but, no help hopefully someone can help me this time. Dose anybody know what the palette offset for the status bar(in battle) in Firered is?
  4. K

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Dose anybody know the palette offset for the status bar in Firered?
  5. K

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    How would I go about editing the overall status box in battle? I used Unlz to extract it and edited it but it comes out all glitchy hopefully someone can help me.
  6. K

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Game:FireRed BPRE Editor:XSE I was trying to make it so when you walk on this script the person would disappear but yet they never do can anyone help me? Also I have the persons ID set to 08C2 so that isn't the problem.
  7. K

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I tried that but the same thing happens every time.
  8. K

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Ive looked around but haven't found anything why is it whenever I move a trainer in A-map then try to battle them in game after the battle I cant move my person but I can only move the person I just battled help is much appreciated.
  9. K

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Well ive checked them all and I dont see anything about it unless I missed it but what im trying to do is make it so a script dose diffenrent things after something else has happened like when you first go to get your pokemon at Oaks you cant take it untill you talk to Oak.
  10. K

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    How would I make it so one script dose different things at different times like the poke balls at Oaks lab if you go to them before you met oak it says something then after you talk to Oak you can take one then after you take one you cant take the last one and its all under one script so how...
  11. K

    [Archive] Script help thread

    Ok I got the script now but when I try using it it crashes the game here it is. I just started a few days ago so I can bet I messed something up help is much appreciated.
  12. K

    [Archive] Script help thread

    Ok for days ive been trying to find out how to make a script so that when you first talk to oak he will let you chose the pokemon you want but I cant find out what I need to put in my script to make it work and I tryed looking at the normal one off the normal rom but I cant find it can anyone...
  13. K

    [Archive] Script help thread

    Yea I did and I did it right every time but it still come up as the same thing.
  14. K

    [Archive] Script help thread

    Hey I just started scripting and im trying to use a give pokemon script but its messed up when I talk to the guy it says "This tree looks like it can be cut down" heres the script. #org $begin lock faceplayer checkflag 0x232 if b_true goto $gotit message $q boxset 6 givepokemon 410 40 0 setflag...
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