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Recent content by Kiminoshiranaii

  1. Kiminoshiranaii

    Graphics: DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64

    Possibilies of PokeStar Studio units being added?
  2. Kiminoshiranaii

    [Pokeemerald] [Pokefirered + Pokeemerald] Quest Menu

    Is this compatible with skeli's CFRU?
  3. Kiminoshiranaii

    [Other Question] Breeding Modification

    Ooooh so its possible then. Nice thanks bro.
  4. Kiminoshiranaii

    [Other Question] Breeding Modification

    Hello. Once again, i was wondering if there's a way to modify the breeding mechanics in the game? I had a friend of mine who didnt liked or atleast enjoyed the breeding in PKMN especially the whole random thing and rng-abuse stuff. However, he seemed to enjoy the SMT/Persona fusion mechanics so...
  5. Kiminoshiranaii

    [Other Question] Tool compatibility

    This is really a great help. Thank you so much for taking your time to cite some really great tools. I really appreciate this a lot.
  6. Kiminoshiranaii

    [Discussion] Pokémon Essentials v18 progress report

    This is looking great ngl but possible Rotation and Battle Royale mode perhaps?? 👀👀
  7. Kiminoshiranaii

    [Other Question] Tool compatibility

    Im sorry if this may sound like a dumb question but is the Pokemon Essentials compatible with other tools specifically Pokeemerald Battle Engine Upgrade by DizzyEgg?
  8. Kiminoshiranaii

    [Pokeemerald] Battle Engine Upgrade

    This may sound like a dumb question but is this compatible with RPGMakerXP/Pokemon Essentials?
  9. Kiminoshiranaii

    Battle Mechanics

    I'm completely illiterate in Coding/Programming stuff but im interested in learning it. Thanks for the insights.
  10. Kiminoshiranaii

    Battle Mechanics

    Hello. I was wondering if there's a way to modify the battle mechanics of the PKMN battles in a game (specifically Emerald). I'm interest to spice the PKMN battles by adding new gimmicks like Inverse battles and such. Thanks.
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