Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Hey everyone,
I've uploaded a new version of OWM on the github page.
I'm still planning on maintaining and developing OWM. But, since troubleshooting problems on this post is not very intuitive I would highly suggest anyone who has been having problems with OWM to open issues on the tool's...
Well if you had Navenatox's palette patch there shouldn't have a problem. Also would suggest to use the latest version of OWM from the main thread. What OW was the one before the strength Rock?
On another note,
OWM can now edit the Footprints for OWs. Also added the 32 bit version. It's in...
I don't know why this happened to you, in my JPAN Rom they look fine. (Also walking fine).
In what kind of ROM did you use it? What edits did you do to your OWs before opening the ROM with OWM
Ooh gotcha, yeah that would be nice. I'll also add it in the next update.
That's true
Yeah, I was kinda lazy there. Maybe I'll redirect to the Inner Workings or something like that.
What do you mean the right map you imported it from? What map?
Thanks for pointing that! I was writing the palette table end too soon and it couldn't then load some palettes. It's ok for me and the ROMs I was checking, could you download again and tell me if it persists?
Of course, thank for...
Version 2 ewybory!
Highlights are:
It now supports any ROM
No need to write an INI
Loading times and responsiveness are improved
Worked on some little details on the UI, fixed some crashes
If you catch anything weird or your ROM can't be opened, shoot me a message.
Also I decided to write...
My exams are almost over so I'll have some free time to check on this. Also, if anyone who has a problem with OWM could pm me an IPS patch of their ROM it would really help me narrow down the problem and fix it as soon as possible.
Hmm, that's weird. I thought I had fixed this one. What rom are you using? What are the dimensions of the new hero sprite?
Actually I wasn't planning on updating it as I couldn't find malfunctions back then (with some basic testing tbh). But I see that some problems have blossom, so I'll start...
That's because there is a different palette in that slot. Change your OWs palette slot.
I'll look it up in one of these weeks.
I'll have to update the thread with this info. The Open and Analyze is in primitive state yet. To find its offsets it searches from the data of the original hero OW...
You can do that by changing the Free Space Address for your Rom's Profile in the INI. When it repoints the table it starts looking for free space from there and on.
That's too bugs with one shot, nice job! They are both fixed now.
I think this is due to the program I used to compile the python code. Redownload the tool and tell me if it still happens.
Yes, the bug won't occur. But, just to be safe don't delete that backup (although, at this point I think that chances of another major bug occurring are minimal).