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Small graphical Bug:
I'm playing the version of the BETA released on June 26th(d0b3f97), and on Route 35 coast, the male bird keeper has some frames of his walk cycle replaced with a group of jumbled letters. This glitch appears no matter what direction he walks toward you in, as well as at...
When I first got my Ariados, something that bugged me(pun intended) about it was its menu sprite, mind you I do still highly appreciate the custom sprites for each Pokemon, and really enjoy the added detail.
With the sprite currently in the game, my criticisms mainly derive from how square...
I get a similar sounding issue. Sometimes after a battle ends, the first move in the moveset of the first Pokemon in my party loses a lot of power points. My other moves do appear to have to have their PP restored though.
For example, this is Eevee right after a battle, and I've only been using...
Where is HM04 Strength? The github says it's located in Olivine City, but I've talked to every NPC, checked every building, including the lighthouse, and I can't find it.
If the HM does not exist in the current build I am playing (beta-d0b3f97), is there a code to give a pokemon the move...
Rangi has a patch file of the beta on page 69 of this forum. All you need to do is use a patching program to update a ROM of Pokemon Crystal to apply the changes. For Mac, I use a program called Multipatch. If you're on Windows, I'm not aware of all the different programs there are, but the one...
The Goldenrod harbor connected to Olivine and Cianwood looks great! All of the small changes throughout the regions make Johto and Kanto feel so much more rich. Good editions!
I love hacks that connect routes together like this. One thing I loved about Liquid Crystal was how every ocean could be traversed, and you could swim south of Azalea, west of goldenrod to reach Olivine, and even south of Cherry grove to get closer to Kanto. I'm happy to see this change implemented.
On the topic of 3.0's release. Would it be a hassle to release an incomplete version of 3.0 for anyone too impatient to see the completed version come out? Then release the finished version when it is completed?
Perhaps there's a way of inverting and giving the option of making the background a "night mode" black, changing the black of sprites to be invisible, and white becomes a color in the sprite? Or an inversion of black and white on screen? Would be easy on the eyes in darker settings, but I'm not...