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Recent content by kisekisifr

  1. kisekisifr

    Emerald hack: Pokémon Altair & Sirius Minus

    New update is released. This version adds some move animations from Vega. Sorry, there is no Physical/Special Split in A/S Minus. And as of right now, I don't really plan on adding one any time soon. Mainly because I want to focus on other projects and stuff elsewhere, but also because I felt...
  2. kisekisifr

    Emerald hack: Pokémon Altair & Sirius Minus

    Did you by chance use Teleport right after leaving the gym? Because the events for that scene weren't changed from Emerald (and R/S). Since Altair/Sirius are pretty much reskin hacks of Emerald, many of its events, progression/etc. before the postgame area will be the same as from regular...
  3. kisekisifr

    [Graphics] Been seeing some hacks use BW1 style HP bars, where do they get that from? + more

    Since I first saw it used in Pokemon Clover's 2020 update, I've been seeing a few other hacks recently use the BW1 style HP bars with a different font for HP values from those used for Pokemon names. Just where are people getting it from? And I mean by where exactly are people pulling the...
  4. kisekisifr

    Emerald hack: Pokémon Altair & Sirius Minus

    Hmm, I suppose it wouldn't be easy to tell what's different unless you knew what the original area looked like. To give you an idea on how some areas looked before:
  5. kisekisifr

    Emerald hack: Pokémon Altair & Sirius Minus

    Pokemon Altair and Sirius. The first entries in a series followed by Pokemon Vega and later Pokemon Procyon and Deneb, and is often seen as the prequals even though they technically came first. Also considered to be a "Grandfather of ROM Hacking" in the Japanese scene, where the games were only...
  6. kisekisifr

    [Graphics] Help with changing how Emerald Title Screen logo assets move/are placed?

    Bumping this thread. Again, I have no clue on where to look in the ROM for what I'd need for this.
  7. kisekisifr

    Research: Hacking Emerald's Animations

    Been a while since this thread's been posted in. I pulled the data and offsets from this thread and made them into Nightmare modules for use in vanilla Emerald/binary hacks that don't have an expanded Pokemon table. This sorts each byte of the relevant tables and lines it up with each Pokemon...
  8. kisekisifr

    "The person below me..."

    Hmmm no I haven't, that is almost impossible and breeding a Snorlax migrated from Kanto is easier Next person below has uhh played a Pokemon ROM hack with fakemons
  9. kisekisifr

    Last One to Post Wins!

    Nyoho~ It is past midnight here, I win
  10. kisekisifr

    Ideas for Pokemon fangames/romhack

    I think they mean increasing the carrying capacity of the Items pocket. Most hacks will just have the bag space already be expanded, though it'd be interesting imo to see a hack which starts with the vanilla smaller pocket size which later gives the player the upgraded expanded space
  11. kisekisifr

    [Graphics] Help with changing how Emerald Title Screen logo assets move/are placed?

    I don't exactly post or comment on these forums often so I don't know if here's the right place to post this. A while back, Dr. Akimbo put out an update for English Pokémon Vega which updated the patch with some changes from the original Japanese hack and fixed a few bugs. The first thing I...
  12. kisekisifr

    FireRed hack: Pokémon Vega (and Altair/Sirius) - English Version

    A little something I found just now For some reason in Sirius only, Asphere in Sirius form doesn't have its second frame in its animation. I took a look at the ROM in PGE and the offset pointer for the animation frame and the static sprite used elsewhere in boxes/etc (front sprite) somehow...
  13. kisekisifr

    FireRed hack: Pokémon Vega (and Altair/Sirius) - English Version

    Oh hey, that guy is me. Speaking of which, I was working on something like that for the original Japanese patches... That also means I figured out how to tilemap edit and tried tidying up Vega's title screen.
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