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Recent content by KitsuneKouta

  1. K

    Harvest Moon Tool Kit (HMTK)

    I appreciate the compliments, I did have quite a bit of fun working on this years ago so I'm glad people still find some enjoyment in it. Unfortunately I don't have RMXP anymore, but I'll try to give what guidance I can from memory. 1. The menus are all entirely custom, built into their own...
  2. K

    Harvest Moon Tool Kit (HMTK)

    I haven't been doing any development on this for quite some time. The functionality is pretty solid as-is so filling in a few gaps and building out a couple of other key features should finish it up. I don't currently have the time to support it, nor the motivation, but if anyone wants to pick...
  3. K

    Harvest Moon Tool Kit (HMTK)

    I suppose it's not terribly important, but matching would be ideal. One option is to rip from HM:DS and then devamp the sprites like I did for various items from HM:FoMT and HM:64. I've basically been using the SNES sprites because they're so simple and easy to work with, but devamping into that...
  4. K

    Harvest Moon Tool Kit (HMTK)

    Yes, animals are very definitely needed. I've been using Pokemon charsets just because they were convenient and fit in with the community here, but a more complete set of Harvest Moon graphics is definitely on the wishlist. You can see in the project that a lot of the general tiles have already...
  5. K

    Harvest Moon Tool Kit (HMTK)

    I'll check around the general Game Development and Pokemon Essentials sections for screen resolutions. It's a topic that's been rehashed there a bit, so everything from screen sizes of the GBA and DS to arguments for or against particular sizes should be pretty easy to find. DS size does sound...
  6. K

    Harvest Moon Tool Kit (HMTK)

    Yes, changing the screen size is definitely possible. It does however require a script because of the way everything was designed in RMXP. I'll look around a bit and try and find a good one that I can officially support for this project. However, please be warned that changing screen sizes can...
  7. K

    Harvest Moon Tool Kit (HMTK)

    No worries, a lot of the stuff the game still needs isn't even code. I've got most of the core functionality down, so I'm not too worried about scripting help now. Resources are probably one of the main things. I've ripped or created the vast majority of the graphics I'm using, but I'm still...
  8. K

    Harvest Moon Tool Kit (HMTK)

    For dual screen, you may be able to nab the code from a dual screen script floating around. I don't imagine it would be that hard. Just make sure you give credits to whoever made it ;) I keep forgetting to fix the save/load function. It's been broken for, literally, years D: I may try and get...
  9. K

    Harvest Moon Tool Kit (HMTK)

    If you want to change the speed at which the hearts animate, you'll need to go back to that Text_Window section (the same place you moved the hearts around), and on line 110 you should see if @frame_count % 10 == 0. You can change the 10 to another number to adjust the speed. If you set it to 5...
  10. K

    Harvest Moon Tool Kit (HMTK)

    To get to the Settings area, open RMXP and either press the Script Editor icon in the menu or press F11. If you scroll down the list of classes on the left, you'll see ===Harvest Moon Utilities==, and right below that is Settings. Clicking that will open the Settings where you can make any...
  11. K

    Harvest Moon Tool Kit (HMTK)

    Ah I remember that. So the problem there is with the way that animations work. I have it hide the player, play an animation from the standard RMXP database (I think fishing may be a little different), and then make the player appear again. The animations sometimes behave a little funny...
  12. K

    Harvest Moon Tool Kit (HMTK)

    I discovered the issue with junk items about 2 weeks ago, and have a fix for that as well. In the Tools section around line 605, you'll see item=[rand(Fish_Data::Junk[0].length)-1,0].max. Fish_Data needs to be changed to Item_Data. Junk used to be in the Fish_Data module, but I pulled it out...
  13. K

    Harvest Moon Tool Kit (HMTK)

    Looks like that one's a bug. I recently re-wrote large portions of tool code and abstracted some things, but didn't get around to updating the fishing pole. In the Fishing_Rod class, you just need to find the use method and make this the first line of that method: super(x,y,tool_charge). That...
  14. K

    Harvest Moon Tool Kit (HMTK)

    The fishing system should already be there and working, albeit a little buggy. If you go to the mountain and talk to the fisherman, he'll give you a fishing pole. You can use it in the water right next to him, or in the lake at the bottom of the mine. In the very first post of this thread, I...
  15. K

    Harvest Moon Tool Kit (HMTK)

    There is no blacksmith yet, but one will be added when ore-based tool levels are implemented properly. I generally only add new characters as necessary to support underlying functionality, so there's currently a few missing. As for adding new characters with requirements, that will most likely...
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