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I have recently got back into ROM hacking, and I am now working on a tool to make editing move animations slightly easier by "decompiling" it into some kind of pseudo-scripting 'language'. So far, it seems to work "ok", for instance, fly seems to be parsed nicely:
load ac 27;
load 97 27...
Well... I am researching "glitch moves" In the hope of creating more attacks... I would like to know where the move data table is so I may try to expand it because the "glitch move" data is really existing rom data, and if this is actualy acheivable Any way... hopefully I will be able to...
Hello. I was wondering how to add tile animations. e,g the flowers to pokemon ruby?
I just inserted tiles but they seem awfully static! I have serched everywhere but I cannot find a tutorial on the matter!
In the attack data table, there might be a pointer to graphics and maybe a byte or two on the actual animations...
If so it might be possible to repoint and extend the table to program in fully functional moves with animations and other aspects, without overwriting.
If anyone experianced in...
Hello I am KITTOPIAN. If this thread is illegal please delete but if not...
Anyway I was thinking of creating a thread for action replay code makers to create awsome codes for this game!
I myself had a few codes and I will edit them in here when I recover them but right now I am really...
I tried an ID of F1 or so and Advance map showed an error message that said "Map does not exist.". Perhaps that allows us to create new secret base maps? Is that even possible? If so it would be interesting.
I am sorry if I am off topic but for the "ITEMS RUNNING SCRIPTS" ASM code, could someone explain how to convert it to PKMN RUBY (AXVE)? Any help will be greatly appreciated (PS, I do not know much about ASM). Also how do I insert them?