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Recent content by Kobazco

  1. Kobazco

    Emerald hack: Pokemon: Too Many Types (As seen in Alpharad's video!)

    I'm not sure if sharpness is in for Gallade (or any other mon), but try using an ability patch instead? Although that might give you Justified. Glad you're having fun regardles though!
  2. Kobazco

    Emerald hack: Pokemon: Too Many Types (As seen in Alpharad's video!)

    This is add, as the L button thing doesn't correspond to any like, save data flag. It should just always work. Did you go into your options by chance and set the L = A option? I think that would make it no longer work, for obvious reasons.
  3. Kobazco

    Emerald hack: Pokemon: Too Many Types (As seen in Alpharad's video!)

    Through the magic of the Emerald decomp
  4. Kobazco

    Emerald hack: Pokemon: Too Many Types (As seen in Alpharad's video!)

    We forgot to add that item to the evo items, so you have to thief/catch it from wild Happiny presently.
  5. Kobazco

    Emerald hack: Pokemon: Too Many Types (As seen in Alpharad's video!)

    You need to level it up during the day. Time is based on your system clock (assuming you're on emulator)
  6. Kobazco

    Emerald hack: Pokemon: Too Many Types (As seen in Alpharad's video!)

    Pokemon But we added too many types v1.6 By Kobazco, marinepez, and CannonsCreative Commissioned by Alpharad This and the Alpharad discord are the ONLY official source for Too Many Types Download from other sources at your own risk Download...
  7. Kobazco

    Hack Series: Pokémon Divine Sword & Blessed Shield (Version 1.1 Update - Return of EXP. Candies!)

    Hey everyone, long time no see! Quick announcement: I finally got switch AI working! That means Divine Sword & Blessed Shield 2.0 will be happening! Dunno when I'll get the time to ensure the other features I wanna add are working, but the bulk of the update will just be an update to trainer AI...
  8. Kobazco

    [Pokeemerald] Following Pokémon

    Just implemented this into a new project with battle engine and item expansion as a test, and it works perfectly! Except when I talk to my Pokemon, I know you say in the main post that you haven't done anything with that yet, but it causes some really weird... side effects for me. Most commonly...
  9. Kobazco

    [Other] [Pokeemerald] Adding ONLY Hidden Abilities from Pokemon Expansion

    Well... never mind in all this. It seems the issue was that /* 0x07 */ u32 abilityNum:2; was set to be 1 instead of 2 inside of include\pokemon.h Thanks for your help!
  10. Kobazco

    [Other] [Pokeemerald] Adding ONLY Hidden Abilities from Pokemon Expansion

    The function SetMonData is being used in the debug menu I got from here: https://github.com/TheXaman/pokeemerald/tree/tx_debug_system It just feels a little odd, since it recognizes it as ability 02 but still gives ability 00 after the mon is given //Ability if (abilityNum == 0xFF ||...
  11. Kobazco

    [Other] [Pokeemerald] Adding ONLY Hidden Abilities from Pokemon Expansion

    Unfortunately, it seems like I need additional assistance. It seems like I've managed to get it all working (hidden abilities are appearing in my dev menu implying they are properly being assigned), but attempts to use SetMonData to alter the ability to be the Hidden one don't work and default...
  12. Kobazco

    [Other] [Pokeemerald] Adding ONLY Hidden Abilities from Pokemon Expansion

    As the title says, the project I'm currently working on doesn't need the Pokemon expansion, but I want to be able to use hidden abilities. Would someone be able to point me in the right directions either for what files in the Pokemon expansion add in hidden ability support, or a separate method...
  13. Kobazco

    Hack Series: Pokémon Divine Sword & Blessed Shield (Version 1.1 Update - Return of EXP. Candies!)

    For anyone that updated, please do so again. Fixed a few issues and even added in a brand new NPC as a test in Ballonlea's Pokecenter that can give your Pokemon Max Soup! https://www.youtube.com/watch?v=kCFKguAhAr4
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