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Hey Luka,
I noticed after capturing a shadow pokemon with your script and during a trainer's defeated message
a white outline in the shape of the caught pokemon appears.
https://imgur.com/uMRNinx
Also when a shadow pokemon is in hyper mode the "call" command doesn't show up for me.
I see that...
Did you read my post? I know that. Maybe I wasn't being clear.
I need a more advanced scripter's help to write a shadow code for essentials (which runs on xp) maybe using the other one as a starting point.
Hello all, So I'm an artist working on a personal project of my own in essentials and remaking the area where I live into a Pokemon game by compiling basic resources around the internet. Anyway, the reason I'm here is because I found a script by Wyrelade that allows for the placement of a shadow...
This post is Wonderful! Keep it going I am learning so much and I have always wanted to dive into the scripting world! (I'm more of an artist) Thank you so much Carmaniac!
I'm not sure I was understood. The Shiny sprites show up fine. It's the normal (non shiny and non alternate form) sprites that don't show. I tried changing the charsets and that didn't work either. I even went into the folder and changed the names of all the sprites. Still nothing. I can upload...
How are they supposed to be named? In what sequence?
I get the feeling it's just a code error or something.
I'm pretty sure I'm doing everything right... Maybe. :I
I replaced the followpokemon script in my game for the alternate forms fix that zingzags came up with and now only shiny Pokemon follow me... The sprites for regular Pokemon are invisible. Are they named wrong? If so how should I name them?
Edit: I found that if I change the Pokemon's form to 1...
I added an animation for the move Will-O-Wisp.
It saved and seemed to work in both editors but when Played it in game just the burn animation would show. Is it because the move doesn't directly damage the player? Did I name it incorrectly? Or am I overlooking something?
I added it both to...
To update the sprite after an evolution,
In PokemonEvolution
Change this:
def pbEndScreen
Kernel.pbDisposeMessageWindow(@sprites["msgwindow"])
pbFadeOutAndHide(@sprites)
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
To this:
def pbEndScreen...
Every once in a while I get this error after talking to the following Pokemon.
It's doesn't happen enough to make the script unplayable but it sure is annoying. :(
Any ideas on how to fix it?
By the way, bravo for getting this awesome script to work this is pretty much the only error I found. I...
Yes! I would love to see Black 2 and White 2 content! Good luck fixing what is wrong with the sprites from them though. You are doing a really great job on this. Keep up the great work P-Sign!
I'm so glad to see help14's script upgraded! Do you think that you could possibly provide a link to it installed on the newest version of essentials? I did my best to follow your instructions but my game keeps crashing. But anyway, Its a great update to a great addition to essentials! Thank you...
Okay... Yeah I probably should learn ruby before I dive any deeper into this...
I'm pretty confused lol.
Should I just paste the code into the same place I put the code that allowed me to change the font...? Because that doesn't seem to work as it gives me an error.
Is there an easier way to...