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Hello, I am attempting to use this here
https://pokemonfangames.com/p-pokemon-essentials-bw
However I am using unanimated battle sprites and icons.
2 issues arise using my own graphics
1. The icons of the pokemon in the pokemon menu are flickering.
I reckon this is because they are supposed...
May I present an idea to easily have all 721 pokemon fusable?
Ok, you take your current system for everything except sprites. For sprites, you take the sprite from the first Mon, and the color pallette for the second mon. I wanted to do this but have no experience with programming images
Edit...
Sorry for not being more clear, the event was just a plain add pokemon script. I figured out the issue I was passing generatedMon, but if the switch was off then generatedMon was never generated so I was passing nothing.
I'm using an essentials script made by umbreon and modified by me to randomize the pokemon roughly around the same strength
It seems to randomize trainers and triggered battles just fine but I crash with an error when using pbAddPokemon, the original unmodified script crashes as well though...
Thank you very much, works like a charm
Though I am confused as to why the "i" in the chunk of code below automatically knows to give you bs[i]
for i in bs
bst+=i
end
Hi, I'm using someone elses script which randomly generates pokemon in each instance you are going to battle one. I'm attempting to set it up in a way where the pokemon are in separate tiers based on base stats.
species = rand(PBSpecies.maxValue - 1) + 1
bs =...