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A lot of Fan-Game devs use Essentials, a program made for strictly 2D. The closest we have to an essentials-like 3D engine is the Unity Pokemon Engine. And i dont think thats complete
Hi all,
I was wondering if there was a way to set which pokemon a trainer sends out, as when I test the battle, they send out the pokemon I placed to be last as their second pokemon, how Do I go about fixing this?
This is amazing. Its gonna be great to create unique Fakemon with this, compared to the .txt file. I do have one question. Will there be a function to add mega evolution to a species? That's pretty much all this software's missing.
Sorry if it's something obvious, but how did you manage to get the Pokedex and Money counters to appear on the HUD? I tried using \PM to show the money like how it is when used in dialouge, but it didn't seem to work.
Thanks.
Hey,
I've been working a new game for around a month now.
As of yesterday, my game doesn't seem to recognize any pokemon in pokemon.txt past Happiny. When I checked the file, all pokemon after Happiny has been deleted, so I figured i accidently deleted half of it when adding in my Fakemon, and...
Hiya,
As the title suggests I'm looking for a way to change the classification of entries in the Dex in essentials.
So instead of it showing "Bat Pokemon" it would show "Bat Fakemon" or something along those lines, is this possible? and what would i need to edit or change to do this?
Thanks,
Hi,
I wanted to know if its possible for me to change certain words in essentials.
an example of this would be changing "Will (Playername) switch Pokemon?" to "Will (playername) switch to a different Party member?" in a battle.
thanks.
Hi,
I Wanted to know if i was able to change the name of options in the pause menu, (i mean this in the way of changing "Pokemon" to "Team" or "Pokedex" to "Encyclopedia") Is this possible?
Hi, I'm new to the majority of this and i was wondering, is it just the pbs files i'm supposed to download? Because when i boot up the game it only goes up to genesect in the debug menus