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Recent content by LanceD

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    Tool: Hex Helper Double OH!

    What does the 252 EV limit patch do, exactly? What's the A-Map face down bug? EDIT: Ok, so I read up on EVs and I get what the patch does, now. That leaves the AM thing?
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    Help Thread: Script Help Thread

    You're very welcome! This thread is always open, so feel free to use it anytime you get stuck. See you around the forums!
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    Help Thread: Script Help Thread

    Hey there! First of all, nice try! The script is a little bit of a mess, but definitely not bad for a beginner. I'll try to explain the biggest flaws with it. At various points in the script, after YES/NO questions, you put: compare 0x800D 0x1 if 0x1 goto @something compare 0x800D 0x0 if 0x1...
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    FireRed hack: Pokémon Gaia Version

    I have always seen it suggested that it doesn't matter either way. I don't know. That's a valid point through, about the potential small inconsistencies. Speaking of the Squirrels ROM, does it really not throw the 'checksum' error upon applying a patch to it? I don't remember. I haven't used...
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    FireRed hack: Pokémon Gaia Version

    It isn't incompatible really. You can check the 'Ignore' box in the patching program and it will patch without any problems or side effect in the game.
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    Help Thread: Script Help Thread

    Try this, it should work: #dynamic 0x800F45 #org @start playsong 0x013B 0x0 applymovement 8 @move1 waitmovement 0 msgbox @talk1 0x6 trainerbattle 0x3 0x002 0x0 @after applymovement 8 @move2 waitmovement 0 hidesprite 8 setflag 0x1209 setvar 0x6009 0x1 release end #org @move1 #raw 0x13 #raw...
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    Help Thread: Script Help Thread

    What have you got so far?
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    Help Thread: Script Help Thread

    You're very welcome! Good luck learning! I'm still just learning myself, ha! Not a pro yet. If you ever get stuck at something, run into any issues, need help with a script, there are enough people here willing to help out, me included. We're all learning together. See ya around the forum...
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    Help Thread: Script Help Thread

    Correct. There should be no need to tell the game to name the last pkmn in the party as at that point point your starter is supposed to be the only one in there. 0x8004 is not used exclusively for nicknaming a certain pkmn. It's just a general variable used for storing different values related...
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    Help Thread: Script Help Thread

    So, this is what I added/changed: #org @nickname countpokemon = counts #pkmn in party subvar 0x800D 0x1 = substracts 1 from that #, cuz the game really counts your party pkmn starting with 0 rather than 1 copyvar 0x8004 0x800D = copies the # of pkmn that was applied to 800D over to 8004 to let...
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    Patch: Pokémon Patch Firered 807pokes + All Megas Completed And MOre Updated

    Don't worry about it. Take your time to iron out all the kinks. It will be worth it in the end. This patch is already awesome as it is, after everything has been polished and optimized more, it will be perfect. Are you planning to add the cries for all the Gen 4+ Pokémon?
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    Help Thread: Script Help Thread

    Oops... my bad. Gonna blame it on the fact that it's way past my bedtime lol Yeah, setting a flag in the script doesn't do anything if the sprite hasn't been given the same as its ID number.
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    Help Thread: Script Help Thread

    Unless the 'Person event no' of the sprite is 1, 'hidesprite 0x1' won't work. The 'hidesprite' command can be used in 2 way: 1. hidesprite 0x(person event no of the sprite you want to disappear), to make a specific sprite on the map disappear, not necessarily the one you're currently talking to...
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    Sierra's MEGA-HUGE XSE Scripting Tutorial

    That seems right.
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    Tool: HackMew's Tools Factory [A-Ptch released]

    Sometimes AV apps give false positives. It's probably nothing.
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