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What does the 252 EV limit patch do, exactly? What's the A-Map face down bug?
EDIT: Ok, so I read up on EVs and I get what the patch does, now. That leaves the AM thing?
Hey there!
First of all, nice try! The script is a little bit of a mess, but definitely not bad for a beginner. I'll try to explain the biggest flaws with it.
At various points in the script, after YES/NO questions, you put:
compare 0x800D 0x1
if 0x1 goto @something
compare 0x800D 0x0
if 0x1...
I have always seen it suggested that it doesn't matter either way. I don't know. That's a valid point through, about the potential small inconsistencies.
Speaking of the Squirrels ROM, does it really not throw the 'checksum' error upon applying a patch to it? I don't remember. I haven't used...
It isn't incompatible really. You can check the 'Ignore' box in the patching program and it will patch without any problems or side effect in the game.
You're very welcome!
Good luck learning! I'm still just learning myself, ha! Not a pro yet.
If you ever get stuck at something, run into any issues, need help with a script, there are enough people here willing to help out, me included. We're all learning together.
See ya around the forum...
Correct. There should be no need to tell the game to name the last pkmn in the party as at that point point your starter is supposed to be the only one in there.
0x8004 is not used exclusively for nicknaming a certain pkmn. It's just a general variable used for storing different values related...
So, this is what I added/changed:
#org @nickname
countpokemon = counts #pkmn in party
subvar 0x800D 0x1 = substracts 1 from that #, cuz the game really counts your party pkmn starting with 0 rather than 1
copyvar 0x8004 0x800D = copies the # of pkmn that was applied to 800D over to 8004 to let...
Don't worry about it. Take your time to iron out all the kinks. It will be worth it in the end. This patch is already awesome as it is, after everything has been polished and optimized more, it will be perfect.
Are you planning to add the cries for all the Gen 4+ Pokémon?
Oops... my bad. Gonna blame it on the fact that it's way past my bedtime lol
Yeah, setting a flag in the script doesn't do anything if the sprite hasn't been given the same as its ID number.
Unless the 'Person event no' of the sprite is 1, 'hidesprite 0x1' won't work.
The 'hidesprite' command can be used in 2 way:
1. hidesprite 0x(person event no of the sprite you want to disappear), to make a specific sprite on the map disappear, not necessarily the one you're currently talking to...