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Recent content by lazerbeams

  1. lazerbeams

    Gen 8 move animation project [DISCONTINUED]

    Bulk Up makes the users sprite temporarily disappear in 20.1.
  2. lazerbeams

    [Question] PokeWilds disassembly help

    Hello! I hope this is the right place to ask for help. I've recently cloned the pokewilds fangame git and made a few modifications, but it won't create the game .exe in cygwin after doing 'cd pokewilds' and 'make' like pokecrystal does. Any ideas?
  3. lazerbeams

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    It's beautiful! Colorful battles give the game a lot of life. I noticed that moves are sometimes the same color as the pokemon they were used on.
  4. lazerbeams

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    In this image on the left red in GBC mode has colored moves. Could it be possible to use palettes for moves like that in shin?
  5. lazerbeams

    [Completed] [NEW UPDATE: 40+ NEW POKEMON]: Pokémon Infinite Fusion

    If Disarming Voice is used on a mon with Static ability you'll get paralyzed. 😵 Magic Guard ability doesn't work either, Clefairy still takes poison damage.
  6. lazerbeams

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    I tried to make Ninetails, Machamp and Metapod match their backs better.
  7. lazerbeams

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    Thanks, that's much better. I got a little rushed with Koffing.
  8. lazerbeams

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    I decided to just use bmon front sprites with the space world back sprites because they go together really well. I also made a few edits to some back sprites so they match better. Thanks.
  9. lazerbeams

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    A problem with the latest version when making. error: Unable to open incbin file 'pic/bmon/mew.pic' make: *** [Makefile:42: main_red.o] Error 1
  10. lazerbeams

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    Thanks. Those little back sprites were an eyesore. I noticed something weird after checking all the pokedex though, Dugtrio and Dewgong have scrambled front sprites.
  11. lazerbeams

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    I downloaded the latest version and followed the instruction.md to use spaceworld front and back sprites, but this error happens when I try to make. ERROR: main.asm(575): Section 'Pics 1' is too big (max size = 0x4000 bytes). make: *** [Makefile:42: main_red.o] Error 5
  12. lazerbeams

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    Thanks for the quick reply. I think replacing the rgmon front sprites with spaceworld would work with your modified files, but I get this error message when making. rgblink -d -n pokered.sym -l pokered.link -o pokered.gbc audio_red.o main_red.o text_red.o wram_red.o error: Unknown symbol...
  13. lazerbeams

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    This hack is perfection and I love the new AI. Just one question, would it be possible for you to make a version that uses the spaceworld front/back battle sprites?
  14. lazerbeams

    Favorite Gens?

    Gen 3. Emerald has the best post game and FRLG fixed the unplayable buggy mess that is gen 1.
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