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Hi all,
I'm making a Binary Fakemon hack, everything is nearly done, but I just realized Shedinja's HP is hardcoded to always be at 1, even if i change its value... so my Fakemon will always have 1HP.
I found answers on how to fix it in Hex but only for Fire Red and Ruby Version. Maybe...
Hi all,
I'm making a Binary Fakemon hack, everything is nearly done, but I just realized Shedinja's HP is hardcoded to always be at 1, even if i change its value... so my Fakemon will always have 1HP.
I found answers on how to fix it in Hex but only for Fire Red and Ruby Version. Maybe...
Hi all, I just need help with a little visual glitch on a hack of Pokémon Quartz i'm working on.
here it is:
SO i love Pokémon Quartz, the mother of all rom hacks, and I've been working on a rebalance, stuff like implementing all the 386 fakemon that were already in the game, changing their...