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The EV/IV patch should be applied after the BW Summary Screen patch ideally, but it should also work with the vanilla summary screen as well. If it still doesnt work then i assume the problem would be to do with the required space/offsets already being used in ur ROM
Same goes for the naming...
Yes technically. This is a modification that you'd make to one of the .C files in the CFRU, before injecting that into ur ROM.
If you're just using HMA then you'd have the option to apply "HUBOL" (CFRU/DPE) to ur ROM using that but u wouldnt be able to modify how that's configured. Therefore I...
CFRU level caps are possible, see my comment on this old thread https://www.pokecommunity.com/threads/soft-level-cap-for-cfru.477836/post-10901741
Positioning the HP bars is possible. Download ModExe from here, open Hacks 2.ini and there should be an option to reposition the bars to touch the...
No idea either of those bugs were a thing unfortunately. That would either be down to the original C: injection for these bars, or a minor bug caused by it being used with the CFRU
Unfortunately neither of us know C: well at all so wouldn't be able to help, but i can confirm they work perfectly...
Thats a problem with the CFRU unfortunately - you'll probably find that if u go in and out of another menu (such as the party menu) then it should correct itself to the right background. Something I'm hopefully able to provide a fix for soon but it's a CFRU problem with fighttype bytes not a...
Have u changed the location of the Pokémon/stats data in ur ROM at all? You'd have to ask Shiny Miner about a fix as he made the resource originally, i just turned it into a patch
Credits: princess-phoenix, carchagui, aveontrainer, WesleyFG, kWharever, worldslayer608, LibertyTwins
And yes ofc u can modify them! They can all be inserted easily using HMA, just make sure they use no more than 16 colours. Also we'd personally recommend removing the animation graphics (such...
I assume ur using the CFRU? The patch works fine on a vanilla ROM but unfortunately the CFRU will cause this bug. I'm trying to fix this myself so I'll let u know when i find out how, but i believe it involves editing battle_terrain.c
I've made a patch with it inserted at 0x1F00000, tested it and it works. There's no guarantee it'll work with your ROM as it's a UPS patch and they can be funny (basically they expect to be applied to the vanilla ROM, if it gives u a warning just ignore it), but try it and good luck!
If it...
We've made a patch for Fire Red that adds a BW-styled EV IV Display Screen into the game! The patch looks identical to the popular BW Summary Screen patch.
This was originally made as a C: injection by mZake, but because the injection process is quite complicated, we've released it as an IPS...
Unfortunately this is the only version besides the original, where the font looks messy in parts. You'd have to have a look at the C: contents of the code to try fix it if u have any experience w coding
Stumbled across this thread and saw that the poster of the original solution is no longer active. Therefore I've searched Discord and i can happily share a working solution! See the screenshot below. (Mirror)
All credits go to Andre Freitas. For any other queries, join the Pokemon Unbound...
What D/N patch r u using? The offsets that this patch uses are listed in OP - it should work with the CFRU D/N. And maybe the old DNS tool although we haven't tested that