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Is there a simple way to create level caps that can be adjusted throughout the game in Essentials v20.1? I know there's a Plug-In on RelicCastle, but it was buggy and just ended up not working despite being loaded in when I compiled the game data.
I'm sure there is a way but my scripting...
Hi there!
I'm developing a game in which I'd like to be able to detect the type of each party member. I've been searching for a solution but each one has caused the game to crash.
This is what I've tried so far:
Conditional Branch: Script: $pbHasType?(:FIRE)
Conditional Branch: Script...