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Hey there, I've had consistent problems with failing to get Porymap to run whatsoever on my machine. Do you have any clue what could be causing this?
Specific details here if you need them. (someone helpful on github helped troubleshoot but no solution's been found yet)
Not much to it: I've been creating custom UI for my game, it's my first time doing UI editing, and a couple elements refuse to change their coordinates, even though i've trial-and-error'ed every possible numerical variable in the function that draws them. They don't change places, whether it's 2...
Woops, sorry about that, I forgot these were made for a different project in essentials, so we didn't always stick to that limit 100% :P
Hatterene and Drakloak definitely do fit the size limits, though, iirc.
I've been making some for a project I'm working on, by upscaling backsprites from the DS-style Gen VII and Beyond Pokémon Sprite Repository. Here they are!
Here's a little spitball, feel free to take some ideas:
-A pure-fire burning sun-based Minior
-A Ghost/Fire wildfire-burnt tree ghost Trevenant line
-A Fire/Fairy or Fire/Dark Impidimp line based off of demons
-Pure Fire-type Falinks based on Greek Fire
How would I work with the animation editor when I have a smaller screen size? (which is to emulate the GBA screen size lol) Are there any things I'm missing besides just doing it to account for different spaces, or...?