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I have uploaded the two files here :
https://www.multiupload.nl/ISNYGFICRB
https://www.multiupload.nl/U126D3BL0I
Changes start at $556D.
That's the polygons of flowers on the first DP Map (for example).
Hi pichu, just a little thing without relation with scripts ; the saving part for polygons is a little corrupted.
I have checked all bytes and it seems that NPRE modifies a few bytes in the NSBMD file, only for the selected polygon. Also, Spiky's tool does not have the same format for NSBMD...
I will like to improve this tool and integrate the DSMGE's interface into it (or equivalent).
Now that Spiky is the best editor, i think it's time to have a simplified manual texture editor. :)
Yes, i have the same error.
It doesn't work on real DS too.
Viewers are not completely accurate, they can display all errors and corrupted polygons.
You can't add manually a polygon, it's too complex.
But... you can only use a tool like Autodesk and compare all bytes after reinsertion...