Recent content by LiveWire-093

  1. LiveWire-093

    [Audio] How to make the "Low HP Alert" not loop in Fire Red

    Does this same method work with Emerald as well?
  2. LiveWire-093

    [FR] Squeetz' Music ROM base

    I apologize for bumping this thread years later, but can this patch also work with the "all instruments" patch? I'm having trouble adding a song into the first empty slot in your re-pointed song table.
  3. LiveWire-093

    [Audio] How to make the "Low HP Alert" not loop in Fire Red

    I was wondering if anyone knows of any tutorials or maybe even a simple patch that fixes the annoying low HP beep sound to not continuously loop in battle. I would love to somehow implement that into my WIP rom hack.
  4. LiveWire-093

    Adding New Types into Emerald

    That's exactly what I'm doing with my rom. But whenever I insert the new chart in unLZ, [B]Even when I don't type anything in the palette tab[B] the data still shows different hex values in HxD compared to whats shown in the tutorial. I don't know what I'm doing wrong.
  5. LiveWire-093

    Adding New Types into Emerald

    I think you just import the image directly into your rom.
  6. LiveWire-093

    Adding New Types into Emerald

    I'm trying to add 2 more types, I'm using your fairy table with one extra icon. Could I still use the same free space offset 9C0B20 or do I have to use a different offset?
  7. LiveWire-093

    [Graphics] Importing Gen IV+ footprints over existing ones in Fire Red?

    Edit: I got it to work. I just used an online png converting tool.
  8. LiveWire-093

    [Graphics] Importing Gen IV+ footprints over existing ones in Fire Red?

    [Please delete if this was already asked or is in the wrong section] I personally use PGE 3.8.1 and I always get a "JIT" unhandled error popup whenever I want to import a footprint from Gen IV+ Pokemon. The images are the same format (PNG) and the same dimensions (16x16) I'm clueless as to why...
  9. LiveWire-093

    Tool: [ALPHA] PokéWebKit, a browser-based toolkit for editing GBA/NDS ROM data

    This looks and sounds really promising for future rom hacks. Although I do have a question regarding to it being able to read expansion data. Most rom hacks add the "fairy type," now my question is if I wanted to try and add a new custom type (Ex: "Sound" type) would the tools on the website...
  10. LiveWire-093

    Patch: Pokémon Emerald - ROM Base (Free to Use)

    Yes I was refering to the dex of each Pokemon. It shows Bulbasaur as 001 in both national and Hoenn. And yes I was able to open it in HMA, I find using its built-in dex reorder tool a lot easier and faster than manually importing a pokemon.ini in a different index. I've done that on previous...
  11. LiveWire-093

    Patch: Pokémon Emerald - ROM Base (Free to Use)

    This looks like an amazing rom base. I do have a question regarding both national and Hoenn dex's being the same, how would I go about editing the order of the dex the player first receives? Will this rom base have HMA compatibility in the future? Please keep up the great work!
  12. LiveWire-093

    Tool: GBA Intro Manager

    Does anyone know of a tool that makes it possible to edit the entire intro where the professor asks for the trainers gender and name? What I mean exactly, is changing the professor's sprite and editing the text dialog.
  13. LiveWire-093

    Graphics: DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64

    Thanks for the reply, I got it to work by changing the bit size from 8 to 32. A lot of the sources I find A-series tools in end up either containing viruses or missing a certain .dll in the download making the tool unusable
  14. LiveWire-093

    Graphics: DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64

    On PGE, I get an error when trying to import the Stonejourner battle icon. Is it a file size issue? I did realize the gens 1-6 icons are a fairly smaller file size. If size is the issue, how can I shrink the file size to somewhat match the other ones? Thank you in advance.
  15. LiveWire-093

    Tool: HexManiacAdvance: A New Hex Editor for Gen 3 Hacking

    I'm currently looking at the cry table from my Fire Red rom hack. I looked all over for tutorials, but I couldn't find what I was looking for. So in my cry table there is one entry that highlights red instead of blue, What exactly does that indicate? Is it a pointer issue? Because this is my...
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