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I'm in the process of implementing TMs 51 to 100, and everything works as intended except for TM 100 displaying as No?0. I assume it's because there isn't enough space to display three-digit numbers in the TM bag case, so I'm wondering if there's a way to fix that, especially if I decide to add...
I'm trying to add a few new moves into the game, including a grass type Explosion clone with the powder move flag. The problem is that, as is, it's only blocked by one grass type on the field at a time. Equipping Safety Goggles on an ally Pokemon doesn't work either. Here, you can see the ally...
Hello! I'm trying to create an animation for Make It Rain using the latest version of pokeemerald-expansion, and I've decided on using Happy Hour's animation as a base. The problem is that, as is, the move appears to target the user instead of the opponent. What changes to I need to make to the...
I'm working on a hack that adds Annihilape and Dudunsparce into Crystal, and everything works as it should except the battle sprites. The error I'm getting is an embedded palette error, and even though I followed this tutorial on how to properly index images, I'm still getting the same error...
In Gen 3, moves that damage multiple targets are nerfed by 50%, but in future games it's only by 25%. Is there a way to change the damage done by multi-target moves in double battles to how it's done in later games? Maybe by changing a specific hex value, or something like that?
I have a problem where ability pop-ups are causing my game to freeze, and I'm not sure what's causing it. Whenever an ability pop-up would occur, it doesn't show up and the game stays locked on the last frame before the pop-up would normally show up (Like in these examples for Intimidate and...
I've noticed during testing that the ability pop-ups when using dpe + cfru crash the game when they would appear (Gyarados with Intimidate, Geodude with Sturdy, etc.). I downloaded separate unedited versions of both to see if any edits I made caused it, but it crashes there with a clean...
I've run into another problem using cfru + dpe using Leon's Ultimate Rom Base, that being the TM expansion. I've properly defined that there's 120 TMs, plus 8 HMs, and yet testing it in-game shows that it only goes up to 50, as seen in the attached image. G3T also shows the key items between...
I'm using Leon's Ultimate Rom Base for my hack, and I'm trying to insert gen 8 sprites using the Advance Sprite/Icon editors. The offset descriptions listed in the offset file in the DPE folder don't quite line up with ASE's Fire Red ini descriptions, and I keep getting errors (index out of...
Hi, I'm having a problem when it comes to the gen 8 pokemon - I inserted all of the proper indexed sprites for 25 gen 8 pokemon for my hack according to the instructions, but they don't appear in-game when tested. I didn't include sprites for all of them (the sprites start at Rookidee instead of...
I have a hack concept that I want to test out once I start using the pokeemerald disassembly, but I wanted to check something first. Is it possible to create a 2-on-1 (and vise-versa) battle, without having 2 Pokemon on both sides of the field at first? I tested it with Fire Red and PGE's...