Recent content by Lord Shobby

  1. Lord Shobby

    [Pokeemerald] [SOLVED] TM 100 Not Displaying Properly

    Thanks for the help, it displays properly now!
  2. Lord Shobby

    [Pokeemerald] [SOLVED] TM 100 Not Displaying Properly

    I'm in the process of implementing TMs 51 to 100, and everything works as intended except for TM 100 displaying as No?0. I assume it's because there isn't enough space to display three-digit numbers in the TM bag case, so I'm wondering if there's a way to fix that, especially if I decide to add...
  3. Lord Shobby

    [Battle] How to make a powder move attack not hit any grass types?

    I'm trying to add a few new moves into the game, including a grass type Explosion clone with the powder move flag. The problem is that, as is, it's only blocked by one grass type on the field at a time. Equipping Safety Goggles on an ally Pokemon doesn't work either. Here, you can see the ally...
  4. Lord Shobby

    [Battle✓] How to change the position of move effects?

    Thank you! It worked perfectly!
  5. Lord Shobby

    [Battle✓] How to change the position of move effects?

    Hello! I'm trying to create an animation for Make It Rain using the latest version of pokeemerald-expansion, and I've decided on using Happy Hour's animation as a base. The problem is that, as is, the move appears to target the user instead of the opponent. What changes to I need to make to the...
  6. Lord Shobby

    [Graphics] [Pokecrystal] Help with adding new Pokemon spites

    I'm working on a hack that adds Annihilape and Dudunsparce into Crystal, and everything works as it should except the battle sprites. The error I'm getting is an embedded palette error, and even though I followed this tutorial on how to properly index images, I'm still getting the same error...
  7. Lord Shobby

    [Battle] Emerald - How can I increase the damage in Double Battles?

    In Gen 3, moves that damage multiple targets are nerfed by 50%, but in future games it's only by 25%. Is there a way to change the damage done by multi-target moves in double battles to how it's done in later games? Maybe by changing a specific hex value, or something like that?
  8. Lord Shobby

    Code: Complete FireRed Upgrade

    I have a problem where ability pop-ups are causing my game to freeze, and I'm not sure what's causing it. Whenever an ability pop-up would occur, it doesn't show up and the game stays locked on the last frame before the pop-up would normally show up (Like in these examples for Intimidate and...
  9. Lord Shobby

    [Battle] CFRU Ability Pop-Ups Crashing

    I've noticed during testing that the ability pop-ups when using dpe + cfru crash the game when they would appear (Gyarados with Intimidate, Geodude with Sturdy, etc.). I downloaded separate unedited versions of both to see if any edits I made caused it, but it crashes there with a clean...
  10. Lord Shobby

    [Other] crfu and dpe tm expansion not working

    I've run into another problem using cfru + dpe using Leon's Ultimate Rom Base, that being the TM expansion. I've properly defined that there's 120 TMs, plus 8 HMs, and yet testing it in-game shows that it only goes up to 50, as seen in the attached image. G3T also shows the key items between...
  11. Lord Shobby

    Patch: Leon's DPE + CFRU Base and Ultimate Rom Base

    Thank you for letting me know! I figured out the problem, so don't mind me.
  12. Lord Shobby

    [Tool✓] Help with Leon's Ultimate ROM Base and the Advance Sprite Editor

    I'm using Leon's Ultimate Rom Base for my hack, and I'm trying to insert gen 8 sprites using the Advance Sprite/Icon editors. The offset descriptions listed in the offset file in the DPE folder don't quite line up with ASE's Fire Red ini descriptions, and I keep getting errors (index out of...
  13. Lord Shobby

    Patch: Leon's DPE + CFRU Base and Ultimate Rom Base

    Hi, I'm having a problem when it comes to the gen 8 pokemon - I inserted all of the proper indexed sprites for 25 gen 8 pokemon for my hack according to the instructions, but they don't appear in-game when tested. I didn't include sprites for all of them (the sprites start at Rookidee instead of...
  14. Lord Shobby

    [Script] Is it possible to have a 2-on-1 or 1-on-2 battle?

    I have a hack concept that I want to test out once I start using the pokeemerald disassembly, but I wanted to check something first. Is it possible to create a 2-on-1 (and vise-versa) battle, without having 2 Pokemon on both sides of the field at first? I tested it with Fire Red and PGE's...
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