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Recent content by LukeeGD

  1. LukeeGD

    Patch: BW/B2W2 Music Patch for all versions! (Gen 3)

    The B2W2 Music Patch was actually made by extracting, converting, and inserting everything manually (which was a very tedious task that took me months) using the existing tools (Sappy, Anvil Studio, FL Studio, etc.), so no ASM routines were involved. Maybe someone more skilled can do that, but...
  2. LukeeGD

    Patch: BW/B2W2 Music Patch for all versions! (Gen 3)

    v1.5 Update After more than 1 year since v1.4, here is v1.5 with new songs from B2W2 and some fixes. Changes in v1.5: - Added a higher quality Electric Snare sample - More accurate sample map for Route 23 French Horn - Fix "BP Get" song header - More B2W2 music added: - An Adventure Is...
  3. LukeeGD

    Patch: BW/B2W2 Music Patch for all versions! (Gen 3)

    Sure, but this is not the place. Maybe on messages or Twitter? I added the .bit file now. Looks like I forgot to put it in months ago and never noticed it ahaha
  4. LukeeGD

    Patch: BW/B2W2 Music Patch for all versions! (Gen 3)

    You may find the info that you need in the txt info folder of the source files.
  5. LukeeGD

    Issue: Some posts inaccessible from thread

    The problem seems to be fixed now! Thanks for the help
  6. LukeeGD

    Issue: Some posts inaccessible from thread

    So I can't seem to see/access some of the posts in the B2W2 Music Patch thread since Dec 2018. I thought they would reappear again after the maintenance/data transfer thingy at that time. But it's been a while now, I returned recently to check, and the replies are still missing. Even the newest...
  7. LukeeGD

    Patch: BW/B2W2 Music Patch for all versions! (Gen 3)

    This is actually because the set voicegroup in Mistralton City music (used in Lilycove and Pacifidlog) is incorrect. I fixed this with a small update (v1.4.1b)
  8. LukeeGD

    Patch: BW/B2W2 Music Patch for all versions! (Gen 3)

    I have updated the source repo to include soundfont files (sf2 and dls) used for the voicegroups used in this patch! This should make doing custom music for B2W2 Music Patch easier. This is done thanks to a program named GBA Music Studio by Kermalis. (I still use a build from July ahaha) Here's...
  9. LukeeGD

    Patch: BW/B2W2 Music Patch for all versions! (Gen 3)

    I actually had something like that in progress, but never finished it. Maybe I'll get back to it sometime soon...
  10. LukeeGD

    Patch: HG / SS Music Patch [FR] [EM]

    Since no one is updating this anymore... Here's HGSS Music Patch "Unofficial" Update - This is based on HGSS Music Patch Emerald v1.4 - This fixes major bugs of the existing patch, including the music freezing bug - Includes ipatix's music mixer, it makes the music have less noise - Available...
  11. LukeeGD

    All instruments voicegroup

    This patch provides a voicegroup that has R/S/E/FR/LG instruments assigned to the general MIDI standard. This makes it easier and more convenient for music ROM hackers because with this, they don't have to find the right voicegroup that will match the MIDI/song that they will be inserting, and...
  12. LukeeGD

    Tool: VG Music Studio (In Development)

    I finally got it to build myself! yay... So I first installed Visual Studio Build Tools 2017, got NuGet separately, downloaded Humanizer.Core.2.2.0, ObjectListView.Official.2.9.1, and YamlDotNet.4.3.1 with NuGet, put them all in a folder called packages where the .sln is located, then dragged...
  13. LukeeGD

    Patch: BW/B2W2 Music Patch for all versions! (Gen 3)

    I also tried and gave me an error... I don't really know what's wrong. For voicegroup offsets, as far as I remember, some are listed in one of the txt files or the spreadsheet of the source files.
  14. LukeeGD

    Tool: VG Music Studio (In Development)

    For some reason, when I try to compile it, I get hundreds of errors... (a lot of it is CS1519, CS1513, CS1043, and CS0103) I don't really know on what I'm doing with VS 2015, so there's that. I just want to test saving the voicegroups to SF2, and other features. Voicegroups to Soundfonts will...
  15. LukeeGD

    Patch: BW/B2W2 Music Patch for all versions! (Gen 3)

    To use the custom music in A-Map, get the decimal song number of the song in the full song list, convert it to hex, and put the converted music no. to the header of the map. I think you also can use it on other utilities and tools if it supports it.
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